A Suggestion on Reducing Support Item Poaching

Redesignated·2/22/2020, 5:58:19 AM·1 votes·2,426 views

Presently, the aggressive support items (item 3850 Spellthief's Edge and item 3862 Spectral Sickle) can be poached and exploited by laners for increased income without sufficient penalty. This is what allows a champion like Sona to operate outside of the support position so freely with as little wave-clear as she possesses, and what will likely ultimately allow champions like Soraka or other hard-scaling supports to thrive in top lane regardless of kit changes, while the lane is as grossly decayed as it is now. Top lane will require significant work in order to remedy, but reducing or removing the presence of support item poaching can be done sooner, and without negatively impacting support as a position.

In season 9, the placeholder solution to this problem was to make it so that your gold-generating mechanics for Spellthief's Edge and Ancient Coin would not operate unless you were near an ally, and this placeholder lasted far longer than the support position deserved to experience. According to Rioter Mark Yetter this change is slated to return in 10.5 for the aggressive items — but there were and still are frequent instances, in every game at every skill level, where you are simply not near an ally, but can still reasonably expend procs for the aggressive support items in order to zone opponents, and attempting to do so with the "leash" penalty felt more like you were being punished for doing your job effectively, as procs were consumed with no reward; fully reinstating this mechanic is not the answer, as it would simply be penalizing supports for the actions of other positions, which has been a recurring theme of support for multiple years now.

The present attempt at dissuading poaching is to make it so that minions give you increasingly reduced gold if you take more than 20 minions per 5 minutes — however, with a high enough CS per minute score, you still ultimately earn more gold via the support item and minions combined up until a later cut-off, than if you were simply last-hitting perfectly; and beyond that, you can elect to only occasionally take minions and focus on damaging your lane opponents for procs instead, in order to keep your minion gold intact, which will allow you to keep pace and eventually leap ahead of standard laning income.

My suggestion on how to cull support item poaching is an added penalty to proc and passive gold income in exploitative cases, alongside a partial leash mechanic, which comes off if your usage of the item is proven to be legitimate:

If 3+ of your first 6 procs were while outside 2000 units of an allied champion, proc gold is reduced to 7 and passive gold per 10 seconds is reduced to +1; this check is performed again every additional 6 procs. If the check is passed 3 times in a row (18 procs, at least 9 with an ally), the item continues to function as it does on live.

Additionally, if at least 60% of your overall procs were while outside 2000 units of an allied champion by the time you complete your first support item quest, or you have activated the reduced minion gold penalty (>20 CS per 5 minutes), proc gold is permanently reduced to 7 and passive gold per 10 seconds is reduced to +1, with the latter returning to +3 when the second quest is completed (i.e. the item is fully upgraded and procs are removed).

This is effectively the flip side of the current minion gold penalty — reducing income from both minions, and also procs, to make unintended use cases for expedited lane income much less viable. By causing both forms of income to be lowered to values beneath standard farming, the appeal for solo-laners drops substantially; and since the only method to circumvent both the recurring proximity checks and the 60% total proximity check outside of bot lane is to purposefully avoid expending procs until your jungler is nearby, or by consistently abandoning lane to roam without damaging your opponent, the effectiveness rapidly diminishes.

Even if you have a jungler essentially try to duo-lane with you for the first 3 minutes of minions in order to bypass this measure, that leaves your jungle free for invading, and the opposite side of the map at a significant disadvantage; and if you leave lane to get procs elsewhere, you'll be getting less gold than if you were simply laning. Furthermore, as the majority of champions that can abuse support items in solo lanes rely on AoE or multi-target abilities to clear waves, it's entirely feasible for lane opponents to actively sabotage attempts at holding procs by simply tanking the low-damage abilities, considering at early stages these champions have no realistic kill threat.

While this rule would still leave potential room for laners to use the support item freely up until the first quest completion, and then consider selling it off, the overall value of doing so is incredibly low, as the proc gold is cut early if you're not with a lane partner, thus keeping you on a low-stat starting item longer and longer; and for duo lanes, the reduced gold value for both minion kills and procs means they have no effective benefit.

The reach for this to splash over to actual supports is minimal — situations where you won't be with a lane partner for 9 of your initial 18 procs are incredibly rare, as are situations where you will be activating the minion penalty before the first quest completes; being able to manage your poke without taking minions (or while taking as few as possible) is a key skill to playing support, and opportunities to vacuum multiple full minion waves due to lane partner deaths that early on are hard to come by.


I had 45 minutes to kill and saw that the aggressive support items were being looked at for poaching again, and since I absolutely loathed the leash mechanic that was used in S9, with how often it ended up meaning you just lost gold (and at that time, damage) because you had to be somewhere by yourself for a bit, I wrote this up. The S9 leash did keep solo-laners from taking the items, but it also made the items feel much worse for actual supports, and defaulting back to it isn't necessary.

12 Comments

Everyday Legends2/22/2020, 6:35:55 AM3 votes

Here's my stance: stop punishing Supports. That's all the income items do. They punish Supports for fighting minions; for defending against the enemy on their own; for reaching 1,000 Gold. It's all too much. Remember Ancient Coin? I always liked that income item. Here's the interesting thing about it: it never decreased the amount of Gold you can earn. Isn't that neat? If you kill the minion, you get minion Gold. If you don't, there's a chance it drops a Coin, either Gold or Mana. It could only ever enhance the amount of Gold you get. Why, then, did you not see the ADCs building it? Or solo-laners? It's quite simple, really. The stats were garbage. No attack speed, no crit chance, no life-steal, no resistances, no mana, no power. To take an income item would be putting yourself at a disadvantage in lane, even with the assistance to your Gold. That is all it takes to discourage poaching an income item.

Ariel the Cruel2/22/2020, 7:29:25 AM2 votes

The best (subjective) solution I've seen to the income problem was in Dawngate (RiP). They implemented four non-competing primary income streams that were taken during champ select.

  • Gladiator: Bonus gold for CS (Plus stored some missed CS on melee champions)
  • Tactician: Bonus for Ambient CS (non-last-hit) and harass (Exclusive to tacticians, Bonus harass gold for melee)
  • Hunter: Bonus gold for Jungle camps, Heal when killing jungle mobs, increased damage to jungle mobs.
  • Predator: Bonus gold for killing {Passive income source not in LoL}, bonus gold for kills and assists, bonus XP for kills and assists.

Here's a video explaining them in more detail. Gladiator was reworked to be a non-stacking bonus. https://www.youtube.com/watch?v=QYLGEQ0SVDo

only zhule2/22/2020, 6:48:19 AM1 votes

not going to lie, didn't read the whole thing.

That said, be happy they are nerfing those items next patch. Spell thief (and likely sickle) will only trigger the on hit when near allies, much like how the other two items work.

Came back, might i suggest changing the trigger status to 5 out of 9 instead of 4 out of 6. For champions like Sona or Bard where you often trigger twice in a basic attack, it's very easy to burn through 4 charges while your ADC is returning from base.

I think it would be a good idea for the reduced income to auto kick at the first item upgrade. Then if it's not active, there is no risk of it triggering after. Really sucks to be a support and suddenly your getting even less money because you needed to roam to clear wards / reach an objective / etc.... and ran into enemies.

Darkdemon6532/22/2020, 1:16:55 PM1 votes

{quoted}

Presently, the aggressive support items (item 3850 Spellthief's Edge and item 3862 Spectral Sickle) can be poached and exploited by laners for increased income without sufficient penalty.

No they can't