Idk if this opinion is popular or not, but I think mage itemization is far too tanky.
As far as I know, mages are meant to be squishy, immobile champions with generally quite high mid-high range damage and sometimes some CC and defensive abilities thrown in. The part of that description that I want to talk about is the 'squishy' part. Let's take a look at one stat of a couple of mage items, each of which are played their own amount.
- 300 health
- 300 health
- 300 health
- A lot of health, up to 500 if my math isn't incorrect which it might be
- 300 health
- Ridiculous shield that's sometimes almost half your health
There's also
for MR, which is fine, but there's also
for armor, which would be fine if it wasn't so strong. For the amount of armor and damage it gives, plus it's so easy/strong to build, plus having the best defensive active in the game.
Now, don't get me wrong. I understand that there are purely offensive items such as
and
and a mage will pretty much never have a build with purely those health items. But almost every game, a mage will have 1-2 or more of those items by the end of the game, and a mage can just become so tanky it hurts.
It would be nice if they fixed this also because it would push mages out of top lane, and everyone loves mages top :p
doesn't even grant health.