Idk if this opinion is popular or not, but I think mage itemization is far too tanky.

Get Ogre Here·8/22/2019, 12:31:43 PM·3 votes·838 views

As far as I know, mages are meant to be squishy, immobile champions with generally quite high mid-high range damage and sometimes some CC and defensive abilities thrown in. The part of that description that I want to talk about is the 'squishy' part. Let's take a look at one stat of a couple of mage items, each of which are played their own amount.

item 3151 - 300 health item 3116 - 300 health item 3165 - 300 health item 3027 - A lot of health, up to 500 if my math isn't incorrect which it might be item 3152 - 300 health item 3040 - Ridiculous shield that's sometimes almost half your health

There's also item 3102 for MR, which is fine, but there's also item 3157 for armor, which would be fine if it wasn't so strong. For the amount of armor and damage it gives, plus it's so easy/strong to build, plus having the best defensive active in the game.

Now, don't get me wrong. I understand that there are purely offensive items such as item 3285 and item 3089 and a mage will pretty much never have a build with purely those health items. But almost every game, a mage will have 1-2 or more of those items by the end of the game, and a mage can just become so tanky it hurts.

It would be nice if they fixed this also because it would push mages out of top lane, and everyone loves mages top :p

2 Comments

HP Crookshanks8/22/2019, 12:53:33 PM1 votes

item 3116 item 3151 item 3027 item 3040 are too situational and rarely built.

item 3030 doesn't even grant health.

item 3102 's MR is useful but passive has really long cd so it's also rarely built.

item 3152 is built by assassins/fighters not mages.

item 3157 grants armor but armor is already a useless stat compared to health and MR.

Only popular mage item with defensive stats is item 3165 which is built for it's magic pen.