Teemo shroom vs Shaco boxes
points after # are ones added to the list
#THIS IS ONLY A COMPARISON LIST#
Both can: -No longer stack on top one another. -Be TP'd on
Jack In The Box Advantages
1 Larger Sight radius than shrooms even when shrooms are maxed.
2 Stronger cc (Fear Flee)
3 Damage can stack (Shrooms only reset poison)
4 Costs less mana than shrooms (Teemo flat 75 vs. Shaco's 50 / 55 / 60 / 65 / 70)
5 Larger activation/collision radius than shrooms
6 No cast time vs shrooms having a travel time when thrown
7 Can potentially proc other boxes when 1 is activated (fear Flee enemies into other boxes)
8 Higher cast range than a Teemo shroom (rank 1)
9 Subtle character model casting animation (#can look like an auto attack because of its ground spawn vs. Teemo throwing in direction)
10 Box can out damage shrooms with full duration of ticks (#Math will be explained on bottom, this is only considering base dmg, because both Teemo and Shaco can go AD or AP) #note that boxes can die while thy're attacking.
11 Cannot be deleted by Yasuo Windwall or blocked by Braum Unbreakable(#Click spawn vs being thrown)
12 Can BLOCK skillshots like hooks and and morg q's
13 Aggro Tank creeps (tank creep damage/ tank Baron and Dragon attacks)
14 Damage structures (Towers/Inhib/Nexus)
15 Tank tower shots
16 Cancel champion abilities (although not as versatile anymore with box stacking removed)
17 #Banshees block the flee but not the attacks. (Attacks cannot be blocked by banshees)
18 # (Tested this just now) Teemo shrooms can't bounce off blast cones. Some Shaco players do this to make sure the boxes proc instantly. (This is a neat trick that mimics a far ranged shroom-bounce except with a condition)
Noxious Trap Advantages
1 HP counter instead of flat hp. Will always take 2 melee hits to kill and 3 ranged hits.
2 Shrooms can't be kill in 1 hit or by abilities.
3 AOE dmg (Box is more semi-AOE)
4 Longer cc 4 sec slow vs 0.5 / 0.75 / 1 / 1.25 / 1.5 fear Flee
5 Higher max rank dmg (# I originally left this here, because boxes die pretty fast in late game, but this should be a list comparing only base stats and traits)
5 Bounces further than boxes can (#Can give vision to areas without risking facecheck, the shroom bounce is also more reliable than the Box bounce because of this)
7 Maximizes the effect of Liandry's (updated to point 14)
6 On a charge system (#This hard for me to gauge, it gives lower CD overall but I'm not considering mana costs and regen. I would need to test that.)
7 Lasts 5 min
8 Will trigger Cass' Twin Fang
9 Arms faster (Shrooms takes 1 sec to stealth vs 2 sec for boxes)
10 Does not make a visual or sound in Fog of War (vs puff of smoke and box laugh)
11 Higher cast range (rank 2 and up)
12 Better for waveclear
13 #Banshees block the damage but not the detonation, therefore nearby allies can still be poisoned. (Allies without Banshees can still be damaged.)
14 #Can apply spell effects (Spell Vamp, Rylais, and Liandries)
Damage Vs. Shrooms: 50 / 81.25 / 112.5 (+ 12.5% AP) each sec for 4 sec. = 200/325/450 + 50% (AP)
Boxes: (They last 5 sec, and attack 5 times in that duration) [35 / 50 / 65 / 80 / 95 (+ 20% AP)]*5 ticks = 175/250/325/400/475 + 100% (AP)
Both Teemo and Shaco Lv. 6 Shroom 200 + 50% (AP) vs.
Box 175/250/325 + 100% (AP)
...Lv11 Shroom _ 325 + 50% (AP) _ vs.
Box 175/250/325/400/475 + 100% (AP)
...Lv116 Shroom _450+ 50% (AP) _ vs.
Box 325/400/475 + 100% (AP)