The ADC variation problem

SunriseSkaterKid·8/6/2015, 1:01:15 AM·2 votes·417 views

After reading the board post about the changes that will be made on P.B.E for 5.16 about armor and magic resist items I realized that they not only needed to change the tank items, I realized they needed to add variation to one of the biggest roles in the game: The marksman position.

Let me clarify something: I enjoy the marksman role. Actually I love it. Being able to completely carry a game that seemed to be over or just being a late game monster is one of the greatest feelings in league.

However being a top/mid main I noticed a sudden urge that I would get while playing these roles. It's great to look at the enemies build and being able to do the math and determine how much behind or ahead I am. If I'm winning mid as Katarina it makes me feel great when the laner comes back with a amplifying tome to my needlessly large rod. It's also really refreshing to see the type of builds that other players create for different situations. For example one game I will see a jax with a TF,Botrk and then straight defensive while another game I'll see a full offensive jax build or a full defensive build.

But there is none of that in the ADC role. It's tiresome to see the same build on every champ every game. There is literally no variety in champion builds in the ADC position. The only change that I see is whether an ADC buys a QSS or a GA. And usually they end up buying a QSS. What I'm trying to say is outside of Ezreal every ADC buys the same items in every situation. When I play ADC I want to feel that The choice of an I.E or another crit item will change the way the game is played.

TL;DR ADC role has no item variation and it's getting annoying. I want to feel like I have a choice between different items that will impact the way the game is played. Not building items because they are the only viable ones to build

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