So The Outplay of Garen Is Kiting.. Why Then Do Most Carry Items Come With Speed More Efficiently
Enough said. Just playing a typical Garen game. Will say, I could have and should have built Dead man's plate. Still I just found it ridiculous that I could be outran by a non-dashing Lucian during Garen's Q. No slows applied.
Made me think, why do so many carry items come with instantaneous movement speed gratification (with the crit) when we got to gate the tank version behind a ramp-up or trades.
ADC's movement speed has:
no ramp-up (instant gratification from the item),
comes with core stats in mind just as quick,
doesn't require them to lose the health portion of the item they're buying just trying to get into melee - (This really does effectively lower the items overall value).
I understand, riot, that you want tank bruiser's weakness to be kiting. They're already susceptible to all the cc imaginable. Why is there not a period of the game where bruisers can abuse speed on the less fortunate to get into the thick of things if even for a short while? Why do tanks bruisers basically need to scaling up items that already require them to take punishment for their speed. Now I understand they're less squishy by nature. But when you factor in the effective health most have by the time they get their its not hard to see why these bruisers are never played. If you ask me these ramp-up mobility items should then be cheaper by their vary nature. Putting enough stats on other area's of the items doesn't solve the issue unless your only ever playing brush Garen.
