Thoughts on Taric's Rework
After getting a few games under my belt with the new Taric, I felt I could give some feedback on the rework.
Things I like: I like that Taric still “feels” like Taric. He's a protector, he scales with armor, and he loves to get into the thick of things to make the most of his passive. I like how Riot made his contributions to the game more noticeable, not so much for my sake but for my the sake of my teammates. Before the rework, if you didn't know what Taric did it looked like he did nothing except walk around and occasionally stun someone. Now you see Taric's contribution in the form of shields, multiple-man heals, and his ultimate. No one noticed the armor-shred on Shatter, or the 70AD and 70AP that Taric's old ultimate provided, but everyone notices 2.5 seconds of invulnerability.
Things I don't like: Though I haven't had the honor of taking Taric anywhere but support, the loss of practically all damage from his kit seems to shackle him to the support role, since he will always need someone else around for damage. Sure he was a protector before, but he was a protector who would occasionally bash your face in with a hammer and surprise you with his burst. Now he has absolutely no burst, and relies exclusively on his passive for damage. If someone is stupid enough to stand there and let you wail on them, you can rack the damage in an extended fight (if you cycle your skills in a 1v1 you can pretty much have your heal up ever 2-3ish seconds, which just perpetuates the cycle), but I'm sure people are going to learn not to duel Taric right quick.
Do I think Riot overtuned Taric? Well, it might just be people's inexperience with dealing with the new Taric, but certain points come to mind that point towards the affirmative, to wit:
The range on his W(Bastion) link: The range at which you can maintain the link with your ally and cast your spells through them is huge. For example, there was a team fight in front of dragon where I was caught with cc and forced to flash away at less than 100hp, heading for tribush. The enemy team forgot about me and turned to the Lucian on our team, who had my Bastion. From tribush I was able to ult him, heal him, apply my cc, and net him a triple kill, while being in absolutely no threat.
Also, even though Taric has no mobility of his own, he is precisely as mobile as the most mobile champ on his team due to Bastion, and it can be rather oppressive. You want to know what Yi or Zed are like with hard cc added to their kit? Play Taric and you'll find out. The results are not pretty for the opposing team.
I expect the link range is going to get shorter in upcoming patches.
The delay and hit-box on his E(Dazzle): On paper, Dazzle seems pretty balanced: after all, Taric has to walk up to you to hit it and it's pretty telegraphed. The problem with that is once you Bastion with someone, you stop trying to hit Dazzle through yourself and focus on hitting it through your teammate. In addition, even though it is delayed it seems to me to execute faster than a Nami bubble, and Nami cannot reposition herself or the bubble while casting. The final point on Dazzle is the hitbox indicator seems to suffer the same problem as Illaoi's tentacles, in that the actual skill is a little wider and a little longer than the indicator.
His ult: I've only played him solo laddering, but I shudder to think what will happen once the pros get their hands on him... a coordinated team working around the channel would be able to engage or reengage with near impunity, and even though 2.5 seconds of invulnerability doesn't sound like a lot, in a team fight it is an eternity. Just in my own experience, there was a team fight where we had a Wukong who Decoyed, Nimbus Striked into their backline and ulted. Since he had my Bastion, I channeled my ult while his ult was going, and once he was done he was invulnerable. He then proceeded to 1v3 their backline with absolutely no assistance while we dealt with the other two. Wukong ended up with a double kill, Tristana finished off Ashe, and we got ourselves a tower, without losing a single player. And that was with no coordination other than fast fingers. Imagine a pro game where every engage when Taric's ult is up goes that way.
Needless to say, I see some nerfs and a lot of bans in Taric's future.
PS If anyone is actually interested in the topic, I could add an addendum in regards to actually playing as/against Taric, but I feel this post has gone on long enough already.