I Believe Veigar is the healthiest form of Mage (Pre-Patch 5.5)
Firstly, I have to use bold words and italics for certain phrases and itemization issues...
For a moment let us cast aside the more obvious and critical issues of the patch for Veigar, and let's brainstorm for a moment better ways to improve him!
But I'd like you to all be aware that I have for a fact, not played PBE Veigar, nor have I bothered to experiment or shuffle my ideas around balance, in fact I'm going to lose all credibility I had as this thread goes on. Still I feel like I had a love for the little bastard that even my three years of DotA could never displace, he was distinctively the most, perhaps not creative but different mindset provided to a player against the typical mid-laner and he was one of the original 40. At least I think it was 40. When I think of playing Veigar I did not walk into lane thinking, "Hmm... perhaps I shall dominate my lane opponent and oppress them making them feel a horrific laning experience and little to no counter-play."
Well maybe that wouldn't be the correct inner monologue. Because a good player can efficiently make the best of their set, whether poker, an FPS game, an atmospheric RPG like Dark Souls, a game of solitaire, etc. You can always play in ways that will reform the field, or in other words, what you do can be efficient if you've mastered it. Anything can work. That's what made Veigar special, my plan was never to dominate unless I played well, I was a unique form of assassin because people had items that could use to nullify my spells, like negations in accordance to my traps. Ultimately I was able to play safe, but still face harassment if I went too far, or if I had played well I could make my opponent believe I was under oppressive terms and assume I wasn't farming good. And this was all in Silver, don't believe I was any sort of pro-player because I surely couldn't play this game efficiently for the life of me to ever go into the pro-scene at best I'm just a very symbolic person. In any case, Veigar is good at that, he gives you as a lane-opponent if you'd never faced a good one before that you were able to farm safely and come out as the best at the end of the match. If you were a wise mid-laner you'd know that isn't the case and that your job would be to keep him under pressure like a Nasus, exactly like a Nasus.
While your opponent would go to gank other lanes to help their team efficiently end the game faster so you couldn't reach the point of being explosively strong you would continue to farm, or help in response if you had correctly pushed the minion wave with your Dark Matter. You would have your stun ready for their team hand steady, your hotkeys in place for your Deathfire Grasp and analyze which character had to be eliminated, and by chance you'd choose the squishiest or for the common logic, the smallest hp bar.
Moments later and a teamfight implored, you walk away with a kill and 5 ability power or you'd have died and sacrificed time to farm. It was a give or take deal and this hurt Veigar the most if he failed because given his kite he needed that ability power.
I wish to remind you this isn't a complaint thread it's just an exploration into the mindset of a Veigar player.
Your Q is your safety net, it is that guarantee of a kill if all else fails. It is a unit target and effectively your main burst tool, you use it to farm, yes, and if you were a smart player you'd have gotten 4 out of 5 minions with it regardless of being pushed. It may have seemed difficult at first but essentially it was easy. You just had to be cunning and effective in your farm, you were ultimately becoming a master evil genius because you were growing in power. It absorbed the power of the minion in a way and gave it to you, it was a "Baleful Strike" not a "Baleful Strikes".
Your W was your genocidal tool, it was the effectiveness of eliminating your opponent if they chose to stay too close to you as you were approaching a leveled state. A meteor it was practically, and a meteor does not come in immediate time, it is choreographed and essentially recognized as time goes on, at least in today's science. It is unstoppable in a way and it's impact should be devastation, I'm not much of a lore fan but the best "MOBAS" I hate this term but I'll use it anyways will have the character's lore relate and effectively make sense with the ability name and the way it is issued. In DotA, and forgive me if some of you do not enjoy DotA comparisons but it's the way I'll issue it, in DotA when a patch is issued, if you look closely enough to a tweak, you (if you're perceptive enough) recognize that it actually would make sense with a spell's namesake. I'll give an example as an edit to this if you guys would be patient. I notice the balancing team at times will recognize this knowledge in a perspective in patch note videos, they'll discuss how they recognize the said champion as a certain stereotype and evolve the kit around that with their buffs and reworks, yet when nerfs come around they will use terms like "We felt it was too powerful, we felt it was creating too much of an issue" and this makes sense but, shouldn't it still relate to the spell rather than be a nerf to comply to people that cry? There should never really just be nerfs, it should almost always be tweaks. This is how it's been done in DotA and it has almost always been effective because it doesn't make the hero unplayable, it makes them livable. We can deal with them. The delay has always been fine because it's almost an egotistic thing for Veigar, you know your ability will kill or destroy most of the opponent's health and bring you the kill. It makes him a master evil because well, evil cartoon characters are often egotistic.
Your E was your guaranteed. It guaranteed your effective work of farming would be put to use, or even more so, it made you a play-maker if you could get all those champions caught, it made you feel rewarded for your play. This is what made Veigar amazing because he didn't require mobility to be a play-maker. If you in a way knew that you could issue that power and stability, that control, it made you feel just like a powerful player. It was by-far one of the most compelling and powerful spells in the game and it being tweaked I knew would always be the case, any good Veigar player knew a nerf would be incoming. It was just that good. I don't agree with the nerfs or 'tweaks' but this isn't a complaint thread. I don't know much about an Event Horizon but it seems uncontrollably a powerful force, at least that's my two-cents. Fortunately not only is it the strongest utility provided to a caster it is also the one with the most counter-play, you might disagree and honestly you've seen enough complaint threads that justify the itemization against this but it was healthy because it was a strong spell for a small mage and that regardless of it's effectiveness Veigar is mainly a single-target hero it's power was strong for a good user, for a new player, yet they could use it well too. But once again we're playing against people, people who actually have logic (hopefully) and know how Veigar's stun works. And that's all I'll say on it for now.
Your R was meant to be the deal breaker and it was meant to make you explode, which is why Bad Santa Veigar is my favorite skin because it's that one Christmas gift you can't return. It's your final reward for farming off the wazoo! And the final gift for the unfortunate squishy who deals with you. Love it or hate it, it's awesome. And I'm glad that remains unchanged as a whole because it should still ultimately feel satisfying as a end.
"I thought you'd never..."
"...pick me. :'("