Dynamic Queue Quality of Life Suggestions.

BluePolarizer·2/14/2016, 6:34:00 PM·2 votes·180 views
  1. Disable 4-stacks. There is absolutely no reason for a 4-stack to exist in a competitive game since there will always be one person left out and the 4-stack essentially dictates the performance of the solo player with minimal input from the solo. It also makes it harder to objectively measure the skill level of the solo. Let's say that you were solo against the enemy top who is also queued with the enemy jungler. You get camped like crazy. Meanwhile the enemy solo is playing a long ranged farming mid and is safe from ganks. Is this a fun game for you, even if you win due to lack of jungle pressure elsewhere? Does this objectively measure your skill as a top laner when you get camped by coordinated dives over Vent?

  2. Allow solos, duos and trios to play against each other only. This ensures that games are somewhat fair since at the minimum, all players will need to communicate to other players. Even a trio is forced to communicate with the other 2 players because they will be lacking key capabilities in every fight (lacking 2 of sustained damage, CC, tankiness, range, burst or smite)

  3. Allow 5 stacks to play against each other only. Otherwise you get silly stuff like full LCS teams stomping solo players. Have 5 stack plays count towards team rank instead of dynamic or solo rank.

  4. Allow games queued on dynamic queue as solo to also count towards your solo only ranking. Doesn't need to be fully counting, just counting.

  5. Enforce a minimum 1 minute queue to find your primary role. Only if your primary role is not found in this time, does the game start looking for secondary as well. This ensures that players actually get to play their primary some of the time.

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