Nasus is too weak comparing to other Juggernauts

The Cane Master·10/31/2017, 6:37:26 PM·4 votes·1,504 views
Champion.gg - Nasus Top Stats, Builds, Runes, Masteries and Counters

If you take a look at his matchups, he is, by far, the easiest champion to counter in LoL with total of 33 champions who he has <50% win rate against. What's worse is that in those 33 there are several direct subclass rivals Urgot , Garen , Mordekaiser , Darius , Yorick against which he has 43.4%, 44.69%, 44.77%, 44,88%, 47,06% win rate respectively. That would have been fine if he, outside of 1v1, offered more utility or AOE dmg to compensate his for 1v1 weakness. However that is not the case, as he is, by far, the most immobile Juggernaut with no relevant CC or AOE dmg, so much so that I don't see a single reason to pick him over any of aforementioned. Riot please pay attention to balancing Juggernauts and having more than just Chogath as a contested meta pick. If you want to have some suggestions on how to do this, please read this.

13 Comments

CanadianGuyEh10/31/2017, 7:02:51 PM3 votes

im leaning to disagree a little bit here.

Nasus has a mechanic that fluctuates through different metas. Sometimes he crushes enemies to dust, sometimes he becomes the dust. Playing with a Nasus can be tricky, you have to think that you are almost 4 v 5 for alot of fights. If Nasus does not farm enough hes useless, but if he farms too much then he's not in team fights. There's a balance,

ALSO you are only comparing him to other Juggernauts, but his overall winrate in ALL tier's is 50.8%. Which is pretty good, that's almost perfectly balanced. Nasus plays differently from other juggernauts. He cant be the only tank on the team but his only job is to seek out the carries and splat them into oblivion.

Jinkirin10/31/2017, 8:27:52 PM2 votes

Definitely disagree. The reason his winrate and such aren't near as high as others, is because he's a late game scaling champion. A lot of games might not make it to late game, or teams may prevent him from stacking (Ex. Camping his lane). There are many factors that play into the stats you listed, but being underpowered is not one of them.

A shift to Nasus would mean making him scale faster, which if done, would break his late game and make him one of the strongest stalling composition champions in the game. If I had to say ANY changes are required, it's that maybe make a stack cap for each rank of his Q, but make stacks come faster. This would improve his early game, but cap him off from spiking too much too quickly. It would, however, be a nerf to his late game potential since there would now be a cap on his stacks.

"All juggernauts are late game" They really aren't. Not like Nasus. Without stacks, a Nasus is pretty much just there as a tank (Ex. Not a juggernaut). So comparing him to other juggernauts is difficult because the mechanics are entirely different. As he is right now, Nasus is still one of the best Juggernauts. But only so long as he can farm.

Shiznyte10/31/2017, 8:33:09 PM2 votes

Nasus is not weak lol... he takes a bit of time to come online yes, because he is not an early game champion. But with the CDR on Q from his ult, a point and click Slow/Attackspeed Slow that at max rank and CDR has zero down time... it has 600 range to out range most of the ADC's and with his % armor shred this champion if anything is too strong, not to weak. Nasus got quite a few well needed buffs in a row and is finally a viable pick, you have to make a team around him for sure but if you do this champion is a god post 20 minutes!

also for the record Win Rate is not the only way to determine if a champion is weak or strong... look at AP galio if you wanna trust win rates. His Win rate at Full AP was lower than Tank, but lets be honest that shit was busted lol

MadViking10/31/2017, 9:02:22 PM2 votes

People love to say that Nasus is a late game scaling champion are wrong...

He's at his strongest mid game. His stats are mediocre the only thing he scales with is farm. Eventually you get to a point in the game where you are farming less and less, and you are attacking objections and trying for map control. If you ignore those trying to scale harder you will probably lose the game.

In my experience in gold solo queue, if you stay on your little island farming and trying to scale all day you WILL lose unless your team is flat our obliterating which gives you opportunity to split push.

Compared to other Juggernauts Nasus also has no engage and doesn't bring much to team fights other than soaking up damage with his ult and withering assassins and ADCs.

Nasus also doesn't have very good roam potential. For one he is slow, you have no gap closer and if you walk away to roam and come back empty handed you end up getting behind in lane and miss out on stacks.

I love Nasus but I'm starting to question his viability. He's hit or miss. You either destroy with him or you don't. You have to have stacks to be relevant but the question is how much before you start doing objectives? The golden rule seems to be 300 stacks at 20mins, which in my experience is generally enough. But I feel like unless you make an immeidate impact in the game the first 15 minutes, Nasus just isn't that useful or that good.

Nasus needs to be looked at - it might be time to abandon his "stacking" identity and turn him into something else.