Tristana Re-Imagined Kit

Stacona·4/20/2018, 1:18:20 AM·1 votes·378 views

This is another concept of trying to make marksmen more unique like mages, but rather than ability power and cooldowns, they use attack damage (or ability power) and attack speed. Do this by making their basic attack in a controlled state through ratio balancing so their unique gameplay shines through so you can pick one marksman over another for their unique strengths first and foremost. To control their basic attacks means their passives will directly correlate to their basic attacks, making their passive to tell you what exactly their basic attacks do and that is how they will play like.

For Tristana, I love her commando marksman gameplay of gunning everyone down with many pew-pews. The problem though is that Tristana is just a walking stat-stick rather than an interesting champion with any unique gameplay to her, I want to play a champion that is cool and not just stats. This is just wanting to play Tristana, this does not even include all of the frustrations she brings when play against her to the point that you hope no one plays her or just ban her outright.


Attack Range: 525 units Attack Speed: 0.545 +4% per level Movement: 340 units per second


Rapid Fire (Passive): Tristana's basic attacks deal (+40%AD) physical damage and when she attacks she gains 20% bonus attack speed for 8 seconds, this can stack infinitely and she has no attack speed cap. Only every 3rd basic attack applies on-hit effects. Non-champions are dealt (+100%AD) physical damage.

Burst Fire (Q): Cooldown: 8 seconds; Cost: 40 mana Tristana doubles her total attack speed for 1.5/1.75/2/2.25/2.5 seconds.

(Attack speed gained from Burst Fire only applies once per cast.)

Rocket Jump (W): Cooldown: 16/15/14/13/12 seconds; Cost: 40/45/50/55/60 mana; Range: 900 / 400 units Tristana launches herself through the air to the target location, slowing nearby enemies down upon landing by 99% for 1/1.25/1.5/1.75/2 seconds. If an enemy champion was struck then Tristana gains 10/50/90/130/170(+150%AD)(+100%AP) shield for 4 seconds.

Champion kills or assists refund Rocket Jump's cooldown.

Explosive Charge (E): Cooldown: 10 seconds; Cost: 40/50/60/70/80 mana; Range: 1000 units Tristana places an explosive charge on the target enemy or tower for 5 seconds.

If the explosive charge is dealt 10 basic attacks then it will explode and deal 100/150/200/250/300(+150/175/200/225/250%AD)(+120%AP) physical damage in an area. If the charge did not receive 10 basic attacks in time then it will fall off and break, doing nothing.

Gunning Down (R): Cooldown: 100/70/40 seconds; Cost: 100 mana Tristana deals 5/15/25(+10 per 100% bonus attack speed) bonus physical damage on her attacks and she attacks all nearby enemies within her attack range for the next 5 seconds.


The intended purpose of this is reduce all upfront burst on Tristana and move it to her Explosive Charge and make it where it goes pick or does nothing. But basically she needs to do prep work to build up her attack speed (this is why she has low base attack speed here) and get really high attack speed, and then she jumps to slow the target and have a shield because squishy champion in a very close range to the target, throwing down Explosive Charge and using Burst Fire to either help get Rapid Fire stacks or get the stacks first for a big pay off when you use Burst Fire for way more attacks in order to even have a chance to explode Explosive Charge.

Gunning Down is entirely going in on the aspect with a bunch of Rapid Fire stacks and just going ham on the enemy team, high risk being so close to every, but has a very high reward if you jump in with this R in a smart way without suiciding and then jumping all over the place and playing checkers! Basically I made an ability kit around Rocket Jump rather than make Tristana a stat stick, and made her do actual work in order to get her big damage and just jumping in without the prep work first probably screams her own doom (unless she is super fed); just scrapping all of the unneeded stuff that was ruining Tristana from being an unique champion.


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