Why is not having a tank on your team vs. tanks so punishing?
I've seen a lot of diamond and above players say that not having a tank vs a tanky team is really bad. How so?
I've seen a lot of diamond and above players say that not having a tank vs a tanky team is really bad. How so?
explain to me how?
cause i've been sitting in master since a month, and saw 80% of my games without a tank and they had no problems it's a 5 man carry meta, you don't need a tank, you need lethality+range+snowballing and that's all
you can't do damage if you're dead. You need a mix of champions that can deal damage, and ones that can take it so that the guys that do damage don't get deleted instantly while trying to get through the enemy's tanks.
Just watch some streams of challenger players and you will have proof that isn't actually true.
No one is running more than 1 tank on a team right now anyway. And a lot of times they don't have any.
It depends on what you want to do... You do not need a tank if you plan on winning by catching people out and splitpushing or just if you snowball all lanes. Thing is though, those strategies only work if you are more coordinated than your opponent and in soloq that is not something you can expect. On the other hand having a tank allows you to teamfight (since you can now engage or be engaged on without sacrificing a person) or siege (since you now have someone to take the counterpoke). In this meta we have an extreme amount of splitting, cathcing out and snowballing lanes so tanks are worse than normal but give it a patch or two and we need tanks again.
Because they're looking to teamfight by grouping up and forcing down towers/objectives, and they will win because they have a frontline.
idk though