@Riot - Let's talk about Nasus and his Q stacks.
Alrighty, before anyone goes into the usual "Poke him in lane, don't let him farm" (which is valid), let me explain the scenario:
[(http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/1811758071/36514907?tab=overview)]
I'm a Sion top. The enemy Nasus doesn't connect for the first 6-10 minutes of the game. I miss very, very little farm until about the third, fourth wave into the game, the reason being this is the point of the game when Nasus finally arrives in lane. Me, realizing that I cannot let Nasus get stacks and I must punish him further for getting to lane so late. I harass him to no end, I have him under tower for most of the laning phase. He's missing a lot of farm, and he's almost dive worthy (I have him under 200 health for most of his levels 2-7). After he starts getting some levels and stacks (because while I can harass him to no end, there's only so much you can do before he starts stacking).
To point out some of my mistakes where the enemy Nasus could have stacked:
- At one point, I did try diving him, but this time he had his ultimate. He pops it and he gains more health. I underestimate this and, on top of that, this one time I have a chance to kill him, I miss my ultimate. Sad wrecking ball of flesh is sad. :( I escape, but he's able to farm up some before I tele back and continue to harass him.
- I dive him another time, and while I get the kill, so does he. Passive for the win, and all that.
I realize I'm a Silver 4, and I'm not the best player mechanically, and all that fun stuff. I realize my level of play is scoffed at because, let's be honest, you get a good run in placements, anyone and their mother can land in Silver 4 with the right amount of luck and being carried like a overstuffed backpack. Now, higher elo mechanics aside, and my general Silver status as well, what flabbergasts me is why Nasus hasn't been looked at more carefully by the Rito team.
There's a reason in my elo and even higher up in Silver play, that people are saying "Ban Nasus please." (the highest I've ever been is Silver 2 - I've recently come down to Silver 4 because the varying scenarios in the lovely bracket of Silver) - it’s because he’s a low risk, high reward character. There’s a running joke “When you play Nasus, it’s not if you win, it’s just a matter of when.” You can do all the harassing you want, all the denying the farm, all of the ganking, whatever. You leave Nasus alone for more than five minutes of farming and boom. He becomes a monster that has no chance of counter play and all the potential to carry in the game.
I know it’s been suggested before, but I feel like it needs to be said again. Change something about his stacks. Make him lose some on death. Make him gain them slower - something, anything. Obviously, tweaking would need to be played around with, either how many stacks he lost after death, or how many he gained permanently. If Riot can play around with how much damage Cindhulk/Sunfire cape does per level, couldn’t it be argued that Nasus gains less stacks in the beginning of the game and more towards the end of the game?
Nasus is obviously not extremely OP (or he would receive waaay more play in the LCS) He has weaknesses and strengths for people that are on much higher level of play that I (and many other players) haven't even touched. However, on the flipside, he is a strong pick when beyond Silver/Gold. Something needs to be changed, or at least played with, so that the Doge isn't a giant timebomb waiting to go off in a player's game.
Just food for thought.
