These Yuumi changes make her weaker.

Tuition Fee·12/3/2019, 3:59:50 AM·9 votes·5,238 views

First of all, a lot of her early game poke is being nerfed. Q has increased mana cost, less AP ratio scaling, and the flat increase just doesn't feel enough to compensate at early levels.

The W gives you +7 AP +4% AP at max rank, but it now has a channel time, can be interrupted, and you hop off when an ally is teleporting... So let me get this straight: You can no longer TP straight into lane, and you have to walk/hop on your ally? AND if you get silenced, you get fucked over?

I'm fine with the 5s CD if you get hit by immobilizing CC, but we're in such a damage heavy meta, Yuumi is gonna get fucked if she detaches late game, especially in lower elo where people don't know how to position properly with her. In addition to this, the changes are basically forcing her to hop off more, which wouldn't be an issue, except they're not giving her any compensation for her higher risk gameplay. She now has very high mana cost, and she must sustain herself by risking her life to do so. This makes lanes such as Leona and Nautilus absolute cancer to play against, especially combined with how risky her W is now.

The E charge removal is also a nerf. Now you can't store two rounds of movement speed ups, and they also cost an ADDITIONAL 70 MANA to use at just rank 1... for an additional 40 health. They also knocked off 10% movement speed, but gave it an attack speed buff, which is nice, but I pretty much accomplish the same thing with Ardent Censer anyways, which most Yuumi players build fairly early on. Unless the AS buff stacks, it's pretty pointless, as Ardent Censer was such a great cost-efficient and good synergy item on Yuumi. Also, while one might argue we have stronger heals now, we had pretty strong heals before because every single sane Yuumi player has an Athene's and a forbidden idol item, which could heal half of your ally's HP bar anyways with a single Q charge for your Athene's. The bonus scaling and flat scaling just get more irrelevant the later the game drags on.

While I get that these changes are supposed to balance her for solo queue while keeping her fair in pro play, most of us aren't pro players. I'm perfectly happy seeing Yuumi permabanned in every single World's game if it means the other 99% of the playerbase can play her. Some parts of her kit are unhealthy, such as her untargetable mechanic, but it doesn't make her broken; people are so used to being able to one-shot squishies that the moment they can't, it's considered OP, even though assassins can shred through her target in no time, as long as people buy GRIEVOUS WOUNDS. Seriously, as a Yuumi main my delight is when idiots don't buy any form of healing reduction then complain about how I can keep my ally alive. That's like complaining about an ADC doing too much damage and not buying any armor.

Also, her winrate is at 40%. That is not the winrate of something broken. Frustrating to lane against? Sure. But her winrate shows she doesn't have as much agency over games as people like to pretend she does.

At this point, I'd like to propose we keep Yuumi as she is, or make her have some Kalista-like feature where she can only hop on to certain players, to make it more difficult for pros to synergize Yuumi with every single person on the team while still keeping her viable for solo/duo where you mostly stay on your duo/the carry. I also saw someone on boards propose that she gets "drowzy" if she stays on an ally for too long, which reduces her damage, but it resets if you detach and reattach, which is a small nerf that would make her a bit more targetable, if a 40% winrate champion needed a nerf at all.

34 Comments

Mister Wrinkly12/3/2019, 4:01:10 AM11 votes

yes, thats the point

Infernape12/3/2019, 4:05:45 AM8 votes

Also, her winrate is at 40%. That is not the winrate of something broken. Frustrating to lane against? Sure. But her winrate shows she doesn't have as much agency over games as people like to pretend she does.

Ever heard of Akali, Ryze, Azir, Sejuani etc etc.

Mahoh12/3/2019, 4:34:51 AM7 votes

Poor kitty.

NTrumpWeTrust12/3/2019, 9:24:33 AM6 votes

You know, i wouldn't even care if they made her weaker if they at least addressed her being too noninteractive. But with these changes, my reward for changing who I'm attached to is lower than it currently is WHILE being way more risky. These changes just make her a steroid for whoever she is on and she has even less reason to swap around now, like what's the point?

Mahoh12/3/2019, 4:20:56 AM5 votes

Here comes her pick rate falling to single digits.

Idgaf I am iron12/3/2019, 6:38:21 AM4 votes

[{quoted}](name=Tuition Fee,realm=NA,application-id=3ErqAdtq,discussion-id=HPHNPtsi,comment-id=,timestamp=2019-12-03T03:59:50.679+0000) I'm perfectly happy seeing Yuumi permabanned in every single World's game if it means the other 99% of the playerbase can play her.

This exactly. Like always rito gutts champs just because theyre OP at worlds.

WoollyWitch12/3/2019, 12:02:51 PM2 votes

[deleted]

Waka FIocka12/3/2019, 9:00:18 AM2 votes

she's untargetable and safe. there's got to be a tradeoff for that. sorry if you don't like it or think so but it's unhealthy for her to remain as she was.

The thigh guy12/3/2019, 3:45:23 PM2 votes

I still think the biggest nerf is that teleport nerf.

Support Position12/3/2019, 1:50:19 PM1 votes

[zombie-brand-facepalm]

The JigSAW12/9/2019, 4:12:11 AM1 votes

All they need to do is one simple thing.

The five second rule. If her ADC/whoever she is attached to gets stunned, she's knocked off them and can't reattach to that ally for five seconds. If she is CC'ed, she can't use her attach for five seconds. And she has a five second cooldown between un-attaching and re-attaching from one champion to another. Kill the ridiculous mana cost, keep the 2 charge E, just do that one single thing. Is it really this hard to have done from the beginning??

Gold Grenade12/3/2019, 8:13:19 PM1 votes

Good. That's the point.

SirHydro12/4/2019, 1:10:44 AM1 votes

[slayer-pantheon-popcorn]

LanceTheMighty12/3/2019, 1:47:32 PM1 votes

IMO Yuumi should be turned into a completely late game champion. Gut her early game heals and poke but give her good scaling with both. If they are going to make an untargetable enchanter they should force their adc to have to 1v2 lane. This is already kinda in effect but it should be emphasized even more.