Thoughts on Viktor with suggestions on how I believe he could be improved
First of all, if this reaches RIOT I want to say that I truly appreciate the time that was out into him recently and it definitely managed to give him so long awaited improvements.
With that said, I believe more could be done to relieve some of the bigger pain points that is playing Viktor at the moment, which are his early game and in particular his Hexcore. Right now, Hexcore feels more like artificial power gate keeping, something I would say no other champion has in the game.
The Cost of upgrading Hexcore being 1150 flat for the first upgrade places viktor in a very awkward spot when it comes to backing for the first time. Often times Viktor will need to back without being able to reach the 1150 gold he needs. Now there 2 choices, you can buy other components, getting some degree of power or don't spend gold and place yourself in a losing situation where your laner will have bought items making you lose trades even harder thus necessitating more resources on sustain using Hexcore gold or try to farm from afar, costing a lot of mana and losing all sort of priority.
Now, if by chance you had a decent early laning phase and managed to farm the gold necessary for the first upgrade, you just spend 1150 gold for a mere 18 ap and 90 mana (considering you bought it at level 6). With 20 extra gold (1170), your lane opponent could have bought 2 amplifying tomes and boots, placing them in a much better spot. Of course, Viktor will get the opportunity to upgrade 1 of his basic abilities, 90% of the time the first upgrade will be E. The reason being, if he doesn't take E upgrade he will not be able to farm effectively and will be really mana expensive since he could not spend gold to get extra mana. Way to mitigate this to a degree is Manaflow band, which Viktor pretty much relies on for a minimum of mana sustain. As to using E to poke and force your opponent to back, it simply doesn't happen, not with the damage E offers at that state of the game since you only have that 18 ap. Even after upgrading it, hitting both parts of E is so unreliable that your lucky if you manage to have your opponent stand in it for it to connect more then once in lane, and if they they started refillable or Doran shield, prepare to see your poke be healed away faster then you can keep your mana up.
Now, how would I change this in a way that is balanced. There are a couple of avenues that could be taken to achieve this goal.
First, making hexcore gold efficient by :
A. Lower the cost of the upgrades to match the amount of power you get. Back to 1000 as it used to be. i could argue about going as far down as 800 gold considering the stats it gives but I think that would be pushing my luck.
B. Compensating the higher cost with better stats on the Hexcore. Something like 6 ap and 25 mana per level for a total of 36 ap and 150 mana (at level 6) + the upgrade
C. A mix of the 2, keeping the same cost but giving it better stats in the middle of what was suggested at B. .
I also though about how it would be possible to keep him the way his is but give him some sort of built in mana sustain in the likes some other pushing champions like Malzahar have.
For a long time I have felt like Siphon Power was missing some "Siphon". So how could that be changed :
A. Add a mechanic where Viktor would "Siphon" mana from champions when hitting them with Q. Does not need to be a large amount something along the lines of 10 mana per cast would be in my opinion pretty fair. It would not steal mana but simply add to Viktor's total pool. I thought about this a long time ago but considering his Q shield scaled with mana it could have been an issue. But that not being the case anymore I dont see anything that could prevent a mechanic like that.
B. Second idea would be to add a 3 hit passive to Q. But not the kind you would expect from traditional 3 hit passives. Its pretty straight forward, after casting Q twice, the next ability cast will have its mana cost refunded. I would work on every ability and allow Viktor to have better lane impact with good managing of his skills and resource.
Other simple changes could be to affect E directly :
A. Simply reducing its mana cost so you can potentially keep up some degree of harass without going out of mana after 3 waves.
B. A little more drastic, making the base damage of E higher but scaling lower so you can still dish out fair damage even when having to invest into underwhelming stats early on. 70 / 110 / 150 / 190 / 230 (+ 60% AP) -> 85 / 135 / 185 / 235 / 285 (+ 45% AP). Making Death Ray less of a Tickle Ray.
Last but not least, a rework of the passive :
Instead of having Viktor's Hexcore transform with gold, why not have it transform from another unique currency in the like of Silver Serpents.
The way I would suggest it is "scrap". Viktor collects "scrap" from slain minions which he then uses to craft his upgraded Hexcores.
Something along the lines of 60 minions per upgrade. It would not require Viktor to be in the fountain to upgrade just like Kha'zix's and Kai'sa's upgrades. Or if that would be too powerful, just have it need to go to fountain to upgrade like with Silver Serpents. But unlike Gangplank, Viktor isnt buying his upgrades. He is Crafting them with his bare hands.
To prevent Viktor from gaining too much AP too quickly with both Hexcore and the ability to build standard items like everyone else but keeping the Hexcore's status of late game AP powerhouse. The Hexcore would no longer grant him flat AP and mana but rather give him a % Total AP increase like Rabadon's Deathcap passive effect ( the bonus % increase would be calculated from the total AP gained from all his other items). Exemple : (((90+75+70+120)1.40))(X) X= Value of Hexcore % AP Increase
When it comes to values, it would depend on one thing. Does Hexcore still use an item slot?
Yes : Higher overall since it prevents building a sixth item. 0.75% / 1.5% / 2.25% / 3% per level or 13.75% / 27 .5% / 41.25% / 55% flat at each upgrade
No : Lower over all since you can build a sixth item. 0.5% / 0.75% / 1% / 1.25% per level or 10% / 15% / 20% / 25% flat at each upgrade
( I know the values do not translate perfectly but for visualization sake I prefer putting round numbers) The % increases may seem high or low, but when calculating the total AP gained using the formula above the totals come really close to what you would currently have with a lvl 18 Hexcore.
Of course there is also the possibility of keep flat stats on Hexcore despite even with new passive, which can be adjusted accordingly.
Now, since I love Viktor and I would really love for him to be in a more competitive spot,Ii will allow myself to ask for a little extra in the form of a Q cooldown reduction (maybe not a good idea if the mana stacking idea is also considered) from 9 / 8 / 7 / 6 / 5 -> 7 / 6.25 / 5.5 / 4.75 / 4 . I would allow Viktor to simply trade better in lane early since right now it has a absurdly high cooldown as a result of Viktop. And allow him to regain some of his battlemage identity with more constant DPS rather then a poke / burst champion.
Thank you very much for taking the time to read this.
Feel free to leave your thoughts below. Are those changes complete bunkers broken and i'm out of my mind?
Hopefully RIOT can read it and maybe consider some ideas.
Cordially,
A Viktor Main
Hail to the Glorious Evolution! [sg-ahri-2]