Riot, could you fix the mistake in the LP system?

kaizenV·9/19/2017, 4:08:32 PM·1 votes·356 views

There's a logical mistake in the LP system.

We go to promo series to climb up a tier. We need to win 2 out of 3 (by default). And if successful, we end up at 0LP.

We can drop to lower tier if we lose one game at 0LP. And we can end up at 60 (or so) LP when that happens. We might need to win 4 games (if we dropped to 60LP and gained 19LP or less per win) in a row to even get back to 0LP at the higher tier we just dropped from.

I'm not suggesting promo series system should be removed.

Instead, I'd like the system to require 2 (or even 3) losses in a row at 0LP before you drop a tier. And possibly a minimum 80LP at the new tier and 20LP/win (since we already proved we can get to the higher tier).

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The ranked ladder is intended to let you climb if you win more than half of your games. That definitely happens if your winrate is 60%+. But when it's just a little over 50%, climbing can (with bad luck) become much slower than seems intentional.

For example, you win a few games in a row and climb one tier. Then you win one, lose one, win one, lose two—and drop back to previous tier with 75LP.

Of course, if you play enough, you end up climbing even with 51% winrate. But if you don't have the time to play a lot, you never get anywhere close to your "true" rank (the highest tier where you'd win 50% of games).

Perhaps there is an invisible system that compensates for all this somehow. But since I don't know of such a system, I can't take it into consideration.

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For clarity: I'm not complaining about "ELO hell," trolls, DC'ing team-mates, autofills, or how it's harder to carry games from certain roles. Just the seemingly illogical system around dropping from one tier to another.

6 Comments

MysterQ9/19/2017, 4:13:42 PM1 votes

I am one of TWO people that has been Silver1 for over 100 games =.... come on Riot throw me a bone (last promos had diamonds, I am playing flex). It feels real bad to be 100LP, 1 win away from Gold... then dropping to 1LP due to a series of terrible games. 3 or 4 times now I have deranked/almost deranked. 3 or 4 times now I have been in promo/close to promo. This is getting olllllllllldddddddddd. But sadly not gold :(

Niaphim9/19/2017, 4:16:56 PM1 votes

Don't look at your lp, it is mmr that is important. If you win enough games, you start getting 30 lp per win and climb in no time. Just don't obsess over this number and you'll be fine.

Tormentula9/19/2017, 4:32:43 PM1 votes

{quoted}

There's a logical mistake in the LP system.

We can drop to lower tier if we lose one game at 0LP. And we can end up at 60 (or so) LP when that happens. We might need to win 4 games (if we dropped)

If you dropped from a tier (after realistically 3-5 chances to stay) then it seems only fair that your MMR isn't quite there and you start with less LP in the lower tier you dropped to.

Don't get me wrong I hate promos, its a dumb system that could use improvement, but this right here isn't a problem.

Of course, if you play enough, you end up climbing even with 51% winrate. But if you don't have the time to play a lot, you never get anywhere close to your "true" rank (the highest tier where you'd win 50% of games).

Your highest tier is your skill gate. If you're hovering inbetween 2 tiers and in the constant loop of win/lose one, then that's probably around where you do belong. If you belong higher, it'll be much smoother. Smurfs don't usually have these lose win patterns for this reason, its not their skill gate and they're fully capable of pushing through what's holding them back in this scenarios.