Question for mage support mains

Frothy White Goo·12/12/2017, 11:10:21 AM·1 votes·458 views

So i have this game where we were ahead by a pretty large margin.

queueud support to avoid getting autofilled to adc

SO i was support morgana

https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2668984018/35419495?tab=overview

During the later part of the game, i sold redemption for ryalis

mainly because we never really had teamfights and i was unable to land a good redemption.

So later in the game, team started getting caught out randomly

we lost a baron fight where redemption could have won it for us

then we lost another key teamfight which ended up sealing the game for us

my question is, was i wrong to sell redemption? I got way more utility out of the ryalis for how the game was going

some other stats:

93 wards

77k damage to champs

166 cc score

205 vision score

was me selling redemption the reason we lost?

how do i, as a mage support, fix this?

16 Comments

Who is Taliyah12/12/2017, 11:17:47 AM1 votes

not your fault. At leat not the missing redemption imo. Your teams fault for getting caught. It's possible that part of that is also your fault, but the redemption did not matter.

Jaspers12/12/2017, 11:25:26 AM1 votes

Just because support items exist doesn't mean you have to buy them all and keep them. If you feel Rylais is a better option (based on how you thought the game was going) then that's fair enough. You should build what you feel comfortable with not the set items because they are 'meta'. If you stuck to just support items, every support would just be building Redemption, Athenes, Locket, Moby Boots, support item and sight stone and it doesn't matter who you play or what that champ brings to the role because you are a set of item actives instead of the champ.

When Redemption was released I never bought it on Nami because I saw no reason to, Ardent Censor existed and that was a better option. If my team are stupid enough to get themselves killed while I was dead then that's their own fault for not protecting me. :-P

Looking at that game... support Teemo with smite? God that must have been horrible.

Final Spark Lux12/12/2017, 11:39:09 AM1 votes

It's hard to judge a game without seeing a replay. Maybe redemption could have helped in those fights, maybe it couldn't have. I think the bigger problem here is the fact that they had 2 tanks to engage in a 60 minute game, where your team had none. I'm all for long games, but if you're playing a mage support without any initiate on your team, you don't want to drag it out; you want to end as fast as you can before your team gets outscaled.

Hovering Hentai12/12/2017, 12:48:27 PM1 votes

When you do a mage support 9 times out of 10 its so you can lay down massive amounts of unexpected damage that your team can follow on. Whilst you still need to be focused on peeling for your carries when possible they do need to understand that they have to undertake a certain amount of peeling for themselves.

k wìx12/12/2017, 2:13:25 PM1 votes

Speaking as a mid/high plat support mage main, here are my takeaways:

1.) Them having Singed and Kogmaw suggests to me that they will win a late game slog, and thats exactly where the game went. Morgana is solid late game, but nothing amazing. The other two champions can straight up carry the game. You guys needed to group up more, and seek to end the game earlier.

2.) The death count between the teams suggests that you had the better players all around, but they outscaled you. The game went on so long because your skill kept you in the game for a longer window, but with them continuing to outscale, it turned into a 50 minute slugfest that they won.

3.) This is a smaller factor, but still worth mentioning - they had a better frontline, and more ways to protect their champions. They also had some great counters to Zed and Kat. Ziggs and Teemo can really do area denial super well, and once a teamfight starts and they bamf to the backline.. that leaves... you to protect the adc alone? they had a teamfight advantage, it wasn't huge, but they definitely had one.

4.) When games go this long, teamfights are generally ALL that matters, that and who gets caught out. Grouping up at the late stages of the game is a critical skill to learn, and one not a lot of players understand.

5.) Your loss had absolutely nothing to do with your build items. Trust me. You were fine. You can't really blame yourself - instead focus on your own play. Look at your death count. Try to die less than 5 times per game.

6.) Last point, Checking your match history, I Feel your a good player from your KDA and you seem to pick good champions, but your lane and champion picks look a bit all over the board - Pick a favorite and play them more often, play into your BAD matchups so you can learn how to handle that. Mastery will help. Don't put too much stock into 'who counters who' .. instead look at late game carry potential, and who you are your absolute best with.

Hope it helps - cheers :D

Gives No Lux12/13/2017, 4:45:13 AM1 votes

With a game that long I probably would have sold boots or FQC and picked up zzrot. Pull one of their team to a side lane to deal with the rot push then try to win the 4v5. With Singed you can pretty much guarantee he will charge in giving you an opportunity for your ult so boots may not have been and I'm guessing one or more of them had merc treads before selling so FQC probably wasn't giving you full value.

Other than that K Wix pretty spot on, that would be a rough matchup at full build game length.