Tanks and Lethality

SamBunzly·4/3/2019, 2:08:02 AM·2 votes·1,302 views

I've noticed this trend for a while now. Damage Creep has always been a thing in league and I think it always will be, though the biggest issue with large amounts of damage would be tanks.

Tanks are designed with tank base stats. They have a higher than average health, and a bit more base armor/magic resist to compensate for their lower base damages. This isn't a problem on its own until you bring in the same 3 problem Items League has had for a while now.. Of course I'm talking about item 3147 item 3142 item 3814 In this game particularly, heres where it got out of hand... (Not sure if the image will appear or not) https://imgur.com/kQiPliG As you can see, j4 did the most damage in the game. He frequently was able to 2 abilities and occasionally a basic attack to 1shot most of our team members.

Here's where it gets tricky... https://imgur.com/TgC8GSh He also took the second highest damage in the game, dying only twice.

I'm all for champion versatility, being able to play them in 2 or more roles is nice and allows for flexibility in a team composition, however. When that flexibility becomes detrimental to the game's balance, then it needs to be fixed. Tanks should not be allowed to deal tremendous volumes of damage without sacrificing their tankiness for it. You can't eat your cake and have it too.

(EDIT: Fixed a link)

3 Comments

Tahminatrix 4/3/2019, 2:44:50 AM3 votes

well to be fair, most of the champs in that game were glass cannons. Although you do have a point with him taking so much damage (being focused, he was probably going in first in general) and not dieing very much, despite building lethality and forsaking tank stats.

I think this is mostly an issue with champions not giving up enough tank stats when they build a few damage items, and not being rewarded enough with building full tank.

Say a jarvan with 2 lethality items and 3 tank items, he wont actually be that much squishier than a full tank jarvan, probably 2/3rds as tanky , but he will hit like a truck compared to the full tank jarvan.

DecapitationKing4/3/2019, 4:27:25 AM1 votes

A j4 hard carrying in a normal game is not a very good example of anything other than the fact that the player was obviously better than most the people in the game, and was against nice squishy champs. If a j4 is snowballing that hard it has nothing to do with tanks and lethality. anyone that is melee carrying that hard they will have more dmg done and taken. And I still never understood why j4 is still considered a tank since even full tank j4 is not tanky at all.