Here are some interesting numbers on the Zilean changes (nerf)
So Zilean just got some changes and on the surface it seemed like a buff, but if you do some calculations and look at the numbers it seems more like a nerf. While they did give him some utility with a stun and decreased his mana usage, most everything else seems worse off now. Here are some numbers and notes you might find interesting:
Q: Time Bomb
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Increase in utility with added aoe stun if two bombs hit the same target
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decreased mana cost depending on level making it 14-23% more manna efficient
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increased cast range by 200
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decreased base damage depending on level by 17-6% and lowered ap ratio by 10%
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lowered detonation time by 1 sec effectively lowering the window to get a double bomb stun
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no longer targeted, meaning no longer guarantied damage in exchange for potential zoning and scouting
My thoughts: depending on your play style could be a buff or nerf (i do like the stun, but i dont like how much harder it is to double bomb now). Also, i dont like the fact that Zilean's only damaging spell has a chance to miss
W: Rewind
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No mana cost change but no longer affects R effectively decreasing its value by 33%
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To make up for this it should cost 16.5 mana less
My thoughts: Due to changes with R you dont have to spam this skill as much so overall it increases Zilean's mana efficiency
E: Time Warp Note: for the following calculations I used 390 movement speed which seems to be the average after tier two boots
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Increased mana efficiency by 13%
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With max CDR both effectively have an up time of 6.5 sec but due to mechanics with W the old E could be continuously active
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700 cast range lowered to about ~625 ( can be less or more depending on hit boxes), meaning it can no longer kite as many characters notably; Caitlyn, Ashe, and Tristana
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220% decrease in slow/ haste duration
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Due to diminishing return mechanics in lol an increase of 55% slow/buff to 99% slow/buff is not a substantial increse
Formula using 390 ms: (y-490)x0.5 +(490-415)x0.8 + 415 = actual movement speed
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a 55% buff would normally net 605 ms but the soft & hard cap = 536 ms a 11% reduction
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a 99% buff would normally net 776 ms but the soft & hard cap = 618 ms a 20% reduction
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taking out diminishing returns the 55% ms buff is equivalent to a 38% increase in speed, and the 99% ms buff is equivalent to a 58% increase in speed, meaning you are actually only going 20% faster for a 220% decrease in durration
The slow is even worse due to ms not being able to go under 110 ms and a soft cap at 220 ms, using the slowing formula you find:
- a 55% slow lowers ms to 198 which is equivalent to a 49% slow without the cap and a 99% slow lowers ms to 165 which is equivalent to a 58% slow, meaning they are only going 9% slower for a 220% decrease in durration
My thoughts: no matter how i look at this it seems like a giant nerf
R: Chronoshift
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Durration down to 5 sec from 7 sec
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With max CDR now has a cooldown of 36 sec
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With max CDR and after 8 uses of W, R would be back after 29 sec for the use of an additional 400 mana
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So new R is 70% more mana efficient
My thoughts: while it does cost a lot less mana now i will miss being able to use it twice durring long team fights