I don't understand the Zed commotion

SwapShadows·5/2/2016, 10:47:51 PM·2 votes·737 views

assassins are supposed to focus the midlaner and ADC as their primary targets, if both of them have something to completely negate his ultimate then that is unhealthy counterplay on the opposite side.

All this change does is actually force teamwork and better decision making to stop the only assassin in the game with delayed damage from killing your ADC who in this meta most likely has a steraks or phantom.

If you're worried that Zed will be able to 1v1 you if he catches you out because you no longer have QSS then you must of never played against the rest of the assassin roster that instantly kills you without any form of counterplay or reaction time.

10 Comments

Dehitay5/2/2016, 11:05:47 PM2 votes

Assassins are also supposed to have counterplay. Zed's ult is one of the least counterplay giving skills in the game, yet it does a significant amount of damage. Zed ults you which is a targeted skill that you can no longer do anything to avoid. Then, he pops a shadown and unleashes both his damage skills on you with the boosted damage from his shadow, which takes pretty much the same amount of time as an autoattack. Then he reactivates ult and goes to safety meaning the amount of damage you deal to him is limited to one second and based on if you can accurately guess if he's going to stay behind you or use his W to reposition himself to throw you off. Hell, even without the bonus damage from death mark, that itself is a pretty powerful ultimate, but there is still the bonus damage from death mark to double what he did in that one second time frame.

Now look at all the other assassins. The next one with the least amount of counterplay is Rengar. But after Rengar ults in, he doesn't get a get out of trouble free card. If you're smart enough to stay with your team, they can punish him for it. In order to punish Zed, they have to know exactly who he's going to ult and be close enough by (he'll take any squishy, not just the adc). Then they have to know which side of the target, he will appear on, and that's not easy since the target doesn't always run in one direction in that panicked state. Then they have to be able to predict if he's going to use his W or not to reposition (which is more luck than skill). Then they actually have to hit their CC. If they miss any step along the way (which is more than likely), Zed just walks away free.

To balance him, they should make it to where he can't use R again to escape for 0.5 seconds after taking damage or till death mark's damage hits. That way your team can actually punish him by constantly doing any small amount of damage to keep him in place for a few seconds. He'll have to choose his targets based on positioning rather than on just whoever is squishy.

Zero Skill Tank5/2/2016, 11:19:23 PM2 votes

Rest of assassin rooster can be shut down before they get to this point.

And without QSS Zed will be perfectly able not to 1v1 adc, but in 1v2 or 1v3, get a frag and blink away, if enemies aren't bursty enough or don't have 2.5+ seconds of stun time available, Zed being anywhere in 1.5k+ range of your ADC is guaranteed frag for him.

Virgin Ray5/2/2016, 10:52:00 PM1 votes

Tanks are really unhealthy, they have an absurd amount of hp, armor, and damage and lack nothing. Riot wants more classes to chunk down tanks because tanks had no counter before the item changes.