Just noticed this, but why is there a cap on turret's ramp up damage?

abdul569·7/30/2018, 6:21:26 PM·53 votes·14,242 views

> Penetrating Bullets

> +30% armor penetration Unique Passive - Dodge Piercing: Turret attacks can not be dodged, except by spells where a champion becomes untargetable (e.g.: Zhonya's Hourglass, Fizz's Playful Trickster) Unique Passive - Warming Up: Turrets gain 40% damage each time they strike a champion (Max 120% bonus damage).

Yeah, back in the day the damage cap might have been warranted, but with all the shields, heals and sheer lack of damage turrets that the max damage a tower can do nowadays, it is all meaningless. Surely you want to uncap that damage to punish bad dives and give an outplay potential for defenders as well as limit 5-man-no-minion pushes (so they rely on turret aggro juggling and just not rely on one tank soaking all the damage).

20 Comments

GreyValkrie7/30/2018, 6:34:02 PM33 votes

Because riot doesnt want the turrets to exist, they've nerfed their damge to the ground, made them about as strong as a paper wall, and just reworked a champion to be able to tower dive with ZERO consequence.

LTK KoRo7/30/2018, 8:45:04 PM5 votes

Because after dropping the aggro for the another player this bonus doesn't go away. If the bonus would keep going up, we wouldn't be able to juggle aggro, because any non-tank couldn't be able to survive more than 2 shots, and it don't even include damage taken from the enemies who are being dove

Daddy Ants7/30/2018, 10:45:58 PM3 votes

+30% armor penetration

Needs to be 50% - 60% at least.

PaffWasTaken7/31/2018, 4:18:02 AM2 votes

At this point I'm pretty sure Riot consider turrets as Lavalamps by now and that they should act like it

Nilok7/31/2018, 4:20:19 AM1 votes

Because teamwork in a team based game is hard, so anyone should be able to take a tower late game without thinking too hard.

KETSU07/31/2018, 4:39:24 AM1 votes

I am a firm believer that they should have their attack speed ramping up when attacking champions, and reduce armor with each shot so that turrets pose a treat to EVERY champion.

Sire Hippington7/31/2018, 2:37:05 PM1 votes

Because tanks/fighters are supposed to be able to tank for their team later on, it's part of their job. I think the fact that they have to ramp up is more of an issue, it allows people to harras/trade in tower range with little repercussions as they only take 2 hit for little damage, and high damage champs can easily dive because they don't care about the few hits they take. More ramp damage wouldn't help eith those things, it would only punishe frontliners for doing their job.