New Dragon Vs. Old Dragon
So, the very old dragon was pretty lame. It was only a big deal early, and even then people in low elo almsot completely ignored it.
Old dragon, scaled with the game so it could give more gold as the game went on. This made the objective important to control throughout the game, but also alowed teams who had lost the early game to stick in for the long run.
New Dragon. Fight for it, always. Get 5 dragons, win game. Lose first dragon? Its okay. As long as you can still win your lanes you can get the next one...wait...that doesn't sound right.
Idk, i like the new dragon, it makes it important and something we ca npay attention to, but the whole "5 dragons = auto win" thing and the amazing ability to snowball the game off of just dragons...i'm not digging it too much anymore.
Anyway, just wanted to voice that i like the dragon, but i think that it was a strange choice to go from making dragon an objective that let you stay in the game to an objective that completely snowballs your team. An early first dragon is no where near the end of the world, but if things were even or so then things start looking shitty. Say you miss that timer, shit better pay attention for the next one. You can guess around when it is, but of course they're setting up 2 minutes early (which is what i do when i've gotten the first dragon), you can take that dragon from them, but if you dont'. Then it starts going down hill. 1st buff makes champs strong, so harder to beat them in a 5v5. 2nd buff makes minion sstronger so its harder to control the lanes and predict where the'll push out too. 3rd buff makes the other already stronger champs, faster... and so on. Snowbally.
Like it? Dislike it? Like the idea but prefer it didn't snowball so much? Thoughts?