Rageblade and SoJ are unfun to play against and break champions

WashyMoney·2/28/2019, 12:45:22 PM·58 votes·15,693 views

I feel like before rageblade/SoJ, a lot of champions that are currently stupid af had reasonable counterplay.

Like for example: before rageblade, Vayne did like 80%+ physical damage - so while she excelled at tank shredding, building armour & AS reduction was still optimal. Now? She will tear through your bootyhole regardless of what you build/try to build.

I remember a late game Jax was strong, but if you flashed his counterstrike or something, he had a reasonable window to be punished. Now with SoJ he just covers up all his weaknesses.

Rageblade/SoJ make late game champions absolutely unstoppable in the late game. Whereas before they were just better late game. Also 4 out of 5 players are not laning against Jax. So "punish him in lane" is stupid counterplay before they become 1v5 machines.

53 Comments

Infernape2/28/2019, 12:47:43 PM23 votes

Tbh the problem with rageblade in my opinion is that it eliminates the weakness of champions having three hit passives. AKA Vayne.

Velzard of Koz2/28/2019, 4:24:10 PM17 votes

Let's use the proper and most accurate acronym. SoS.

Alzon2/28/2019, 4:57:39 PM9 votes

Replace Phantom Hit with the old AoE effect pls

Rathar Dashing2/28/2019, 10:56:24 PM6 votes

Spear of J...?

feintfiend2/28/2019, 5:12:50 PM4 votes

item 3124 makes MasterYi and Vayne cancer I always ban one of these champs since there's almost no beating them once they build it unless you drafted a comp specifically to shut them down

DeusVult2/28/2019, 3:29:51 PM3 votes

They dont just make late game champs unstoppable in the late game. They make their late game power come even earlier. Vayne will consistently go rageblade as a 2nd/3rd item, and once she has it, she is an absolute monster. True damage proc every other attack, which is not balanced in the slightest.

Jax might wait till 3rd item to pick up SoJ (item 3078 item 3077 item 3161 ) but once he has it, he can literally 1v5

Look at TSM's victory over TL in week 4 (TL's only loss so far) https://youtu.be/JmXb-VlLh_c?t=2387

Jax is destroying some of the best pro players in NA. IMO, for a late game champ to be a late game champ, they should need 4 items and be nearly 16 before they start becoming the late game monster that they are. But atm, "late game" champs come online at 2 items and dumpster for the rest of the game

Hemulen Magi3/1/2019, 1:51:11 AM3 votes

I'd argue that item 3124 isn't inherently toxic, and is merely to on-hit what item 3031 is to crit: a big scalable multiplier that turns a carry into a "CARRRRYYYY".

However, I do think item 3124 is oppressively strong, and I also think the same of item 3031 item 3078.

I think the concept of "carries" is taken too far in league, and it's frustrating when the first damage dealer to finish their couple of core items just takes over the whole game. It feels too snowbally and it isn't satisfying enough to play non-carry roles when you're either obliterated by the enemy carry or relegated as insignificant fodder when supporting your carry.

In my opinion, these strong multipliers should be weaker and/or be much more expensive for what they are. I think they should be pushed into last built items to finish a build (the gravy on top), and should rarely be rushed before fifth item at least so you'd see them actually get built less often.

I think item 3089 seems a fair balance in the current state of things (compared to item 3124 item 3031 item 3078), and it is rarely a rushed item, but it probably is too strong of a multiplier too. I really think a bunch of powerful damage multiplying and burst-damage items deserve sweeping nerfs...

Also tanks need their own "gravy" build finisher item to give them lategame fantasy. item 3083 is in a sad state. It should cost more gold and provide better stats.

1Rival2/28/2019, 7:32:03 PM2 votes

Rageblade's stackability becomes less threatening as your Rank goes up. In high ranks, your odds of getting a full 6 stacks is pretty rare, due to the general knowledge that a team needs to blow up the vayne first.

In lower ranks, vayne takes advantage of enemies' lack of positioning. This exponentially magnifies the damage output of vaynes you'll see playing. Therefore, if you want to climb, play rageblade vayne. After mid-plat, you probably won't want to run it., without thinking about the enemy's team composition.

EDIT: This all applies to yi's, and on-hit champions as well.

Princess Bunhead2/28/2019, 7:55:33 PM2 votes

Seems like I'm not the only one Diablo 2 has ruined! :P

But yes, please, for the love of fuck, remove those passives - they break champions.

Wild Geese2/28/2019, 9:23:24 PM2 votes

Conq, Rage blade, and Sho jin are all problems for hyper scaling...

But I don't know if Riot's head is at reducing late games monsters since they're making this level 16 gameover edition of Kayle...

Titanium702/28/2019, 2:13:10 PM2 votes

TBH item 3124 is fine on anyone but MasterYi.

It could get the conquerer treatment tho. Only stackable on Champions.

item 3161 ... well... the idea of Items having special synergy with ult is also fine and fun - item 3050 - but the spear is overdesigned and not a real tradeoff for anyone.

strelizia jax2/28/2019, 6:33:24 PM2 votes

rageblade nerfed into the ground for stats "OMG RIOT NERF IT PLEASE ITS SO UNFUN"

deltemp9515122/28/2019, 11:40:49 PM2 votes

Could just make Rageblade have to 'unlock' like devourer and wriggles use to.

Futanarilover3/1/2019, 3:50:00 PM1 votes

Please no change rage blade, use it on on hit neeko

AirKingNeo2/28/2019, 10:22:45 PM1 votes

Rageblade isn't the issue. Vayne is. Can you name any champion who isn't Vayne where Rageblade makes them a problem? Kayle is balanced with it. Varus is too.

KVbqbFsC8e2/28/2019, 11:28:45 PM1 votes

I don't know, I actually liked when SoJ was the main currency instead of HRs.

lilpokfluf3/1/2019, 4:19:09 AM1 votes

Just do what I do. My teammate hovers jax ban sejuani. Otherwise ban jax and its q decent way to climb.

Sleep On Stream3/1/2019, 7:24:03 AM1 votes

spear of shojin is trash essence reaver was the king soj is nerfed not even as good

FilDaFunk3/1/2019, 10:36:44 AM1 votes

You have champions balanced around the fact their damage needs 3 hits and they have cooldowns on their important skills. Why do items remove both?

Thilmer3/1/2019, 2:56:48 PM1 votes

SoJ was a clear problem since it appeared in PBE.

Just shows how useless the current balance team is.