End Of Game Overview - Buildings Destroyed
This one is pretty simple, change the end of game overview for "Turrets destroyed" and "Inhibitors destroyed" to count people who attacked the turret/inhib respectively within 10 seconds of it dying, rather than on last hit. I get an average of 3-4 turrets in this manner by myself every game, yet at end of game screen it'll show maybe 1-2, as it only accounts for whether or not you last hit the building which is hard to do when you're proxy farming or when multiple people are sieging a turret. If 5 people take down a turret but the minion last hits it, those 5 people should get a "Turret destroyed" instead of zero. Just a clarity issue really. Would better show players contribution in the graph bars for objectives destroyed.