Fiddlesticks changes?
Q: (let's scare the players instead of the champions)
- uses the same visuals and audio as his ultimate
- costs the same as his ultimate and channels for the same duration
- at the end of the channel, Fiddle teleports to the target location as if he ulted
- after teleporting, enemies in the landing area are feared for 0,1s (enough to stop channels but nothing else)
W: (more reliable but counterable by having a tank tank it)
- is now a toggle, automatically drains the closest enemy target in range (only if visible?)
- expends mana for every damage tick that it applies (even if there are no enemy targets)
- the heal scales with AP but not with the damage done (and is only applied if there is at least one enemy target)
- goes on cooldown if interrupted or toggled off
- roots Fiddle while toggled on
E: ( more similar to what he used in "a twist of fate")
- it's an AoE rectangle instead of randomly bouncing (makes it more predictable, thus less frustrating for both the Fiddle player and his enemies)
R: unchanged
Passive: unchanged
What do you think about this?