Proposal: Managing Mobility Creep Via Itemization

xWinterLullabyx·8/15/2018, 10:06:22 PM·1 votes·713 views

First off, I'm not a high level player, and I mostly play for fun. So the goal of this proposal is just that- to increase the fun factor for players of certain characters. The items I propose will definitely need balancing/tuning, but that's another discussion.

So, while I haven't been playing for too long, I was pondering over the state of the game, and how it could potentially be more fun for players like myself who mostly play immobile mages (Lux Syndra Annie ) and adcs (Ashe Twitch MissFortune ). With the prevalence of dashes and one shots in the meta, these characters, while definitely not 100% nonviable, often feel stripped of the agency that mobile "play-making" champions enjoy. Often, we have to play passive and farm/poke, and wait for team fights to truly be effective. As a result, it doesn't feel as good to play them, since upping the aggression in laning can easily get you dead.

I was thinking about possible solutions, and thought- instead of having to "modernize" numerous champions with mobility, why not make mobility counter-play via itemization? I thought up the basic groundwork for two items.

GOAL: To increase agency and proactive play in immobile mages and adcs (without rewarding careless pushing/aggression).


FOR MAGES:

Item: Soul Binding Bell (or whatever)

Stats: +75 AP, +5% Movement Speed, +10% CDR

UNIQUE ACTIVE: Bell Tone - Creates a magical circle around your champion with a radius of 400 units for 3 seconds. ALL champions within this circle are grounded for the duration in which they are inside (100 second cooldown).

Build path: item 3113 item 3108 item 1052 Cost: 3000 (815 combine cost)


FOR ADCs:

Item: Wing Breaker (or whatever)

Stats: +40% Attack Speed, +30% Critical Strike Chance, +5% Movement Speed

UNIQUE PASSIVE: Wing Break - Damaging an enemy champion mid-dash grounds them for 2 seconds (45 second cooldown). Build Path: item 1042 item 3086 item 1042 Cost: 2900 (800 combine cost)


THOUGHTS:

My main goals when brainstorming these items were to allow immobile mages and crit adcs to be less reliant on a passive, team fight oriented play style when facing mobile enemies. The long cooldowns (compared to cooldowns on most dashes) should prevent mobile champions from being completely shut down, giving them ample windows of counterplay. For the mage item, I made it an AOE ground effect that affects everyone to prevent already-mobile champs from abusing it during tower dives. Since ADCs usually have a support to help them and plenty of range, I made the grounding effect limited to a single target per use, and reliant on timing a hit during the enemy dash.

Nevertheless, being caught out by multiple enemies or face checking the brush, even with these items, should still result in death.


So, what are your thoughts on these proposed items? I put a lot of thought and effort into this post, so if a Rioter responded I'd be extremely happy. Feel free to criticize or suggest changes. Thank you for reading!!!

4 Comments

SwiftKitten888/15/2018, 10:10:47 PM1 votes

no....

there may be many champions with too much mobility... but there are also older champions that DON'T have too much mobility.

if EVERY champions with mobility had broken mobility this could work... but then it would just be a broken item.. and a band-aid fix

but its even worse to add it now... becuase it would only make the OP champs tolerable and it would RUIN any balanced champs that have mobility.

you would want to only target the higher end broken mobility.. not "all mobility in general" and grounding doesn't do that

so this is the wrong approach