So why is aphelios doing more damage than early game draven?

Anime Fizz·12/26/2019, 9:36:59 PM·5 votes·2,718 views

On every single gun?

On top of having the aoe of jinx? On top of having the range of caitlyn? we are not even talking about the ult that can literally one shot entire teams, like imagine if MF ult did more damage and hit all instantly, no channel no damage over time, nothing just press R and boom 2k damage to entire team Lmao.

Like is this champion just supposed to be god tier or something? Its like watching a broken combo of 4~5 adcs together, its nauseating.

And dont even start with the "BUT HES IMMOBILE JUST DIVE HIM WITH AN ASSASSIN!".

Guess what? Theres ton of other immobile adcs like jinx, ashe, mf, twitch and none of those get to be not even 20% as broken as aphelios is.

15 Comments

iiGazeii12/26/2019, 9:57:32 PM8 votes

Draven AA at level 1 w/ Q and Doran's Blade: ~108 damage

Aphelios AA at level 1 w/ Doran's Blade and passive AD: 69 damage

Draven's base health, armor, MR, AD, and attack speed are all higher than Aphelios.

Aphelios' Infernum ult at rank 3 (which is only up for 20% of the game) deals 225 + 20% bAD to the enemies struck, then 150 + 25% bAD to all enemies caught in the fire blast. Assuming it hits all five members of the enemy team, that's 825 + 120% bAD to each enemy hit, which means that in order to deal 2k base damage to each target, Aphelios needs ~980 AD. Not happening.

Your opinion is bad and you should feel bad.

Aphelios doesn't get to be a combo of a bunch of ADCs together. He gets to be them one at a time. He doesn't always have his range or sustain or CC or AoE. He swaps through them. That's his entire thing. He's no stronger than any one ADC at any given time, but he gets to be different kinds of ADCs as he spends his ammo.

Aphelios has lower base stats than virtually every other ADC. His base health is lower than Twitch for crying out loud. Any carry with any capacity to bully him or a support that can threaten an early all-in should be able to clean house.

Hordes6612/27/2019, 1:16:17 AM3 votes

More importantly, why is he doing this damage from over half a screen away?

Uzbekiann1/7/2020, 5:11:10 AM2 votes

Are people actually downvoting this? Dude is obviously exaggerating on a few numbers but the point still OBVIOUSLY stands. To anyone with common sense. Even if you consider Draven auto hitting so hard early game... it also provides opening in his defenses to use it, especially early game. There is literally counterplay built into the ability... thats the problem with aphelios... there really isnt any openings his kit provides... MF has to stand still for ult, Aphelios can cast ult while moving. Jinx has to spend mana to use rockets, Aphelios just has to have the weapon equipped, oh and they can hit an entire wave at once, allowing you to clear entire waves way too quickly without spending any mana... His cc does more damage than if vayne lands a condemn on a wall (which can be outplayed through positioning), and jinx has to drop traps on that ground that take time to activate and allow counterplay. But Aphelios can just use it whenever he has autod someone recently... without having to put himself into an unfavorable position to do so. He literally has lifesteal built into his kit... Believe it or not... he is the ONLY adc in the entire game with built in lifesteal. And his turrets deal more damage than heimer turrets without having to risk landing abilities to allow it to happen (if we remember that was the main goals of the heimer rework, forcing heimer to have to interact with his turrets by putting himself at risk to unlock their full potential... allowing for counterplay and expression of skill)

He is basically a low risk/high reward champion that actually kind of plays itself. You snipe someone and you switch weapons and the only ability you can use does something useful... oh good you hit your buttons and did a ton of damage while providing utility and possibly lifesteal without even trying... I get there are minor nuances that make his kit difficult to manage in certain situations like being comfortable with ranges of weapons and sometimes planning ahead a weapon combo that will be useful for big objective teamfight. But even if you go in with the wrong weapons... you will still be useful... so theres another low risk/high reward scenario. It just doesnt feel like you can do anything wrong when using his abilities. I mean if they want to keep the abilities like they are... the numbers need to be nerfed, the champion needs to be able to thrive on its utility if you want to make them a swiss army knife. It can't just be on par or better than everything its mimicking. He has a 51% win rate right now... While there are exceptions. Most new champs start at a lower win rate because everyone is spamming games when they first come out and most of them have no clue how to play the champion... many will give up or end up disliking the champ, but regardless... point is... 51% win rate RIGHT AFTER release... for a champion that was sold as "difficult"... yea... no...

My opinion that nobody asked for... --His ult needs to function like jhin's ult. or heck even jinx ult... where he has to setup a "load" before firing and stands still for the animation. --As far as snare... I would say allow the ult to trigger snare ability after the first hit, but everything else you should need to hit someone 2-3 times to charge up the snare before being able to use it. This would allow an enemy to play around it and give some actual meaning to the ammo and knowing when to engage to try to proc this. --The turret I think should function like a kallista mark. If you auto someone the turret hits harder, if turret autos someone, you hit harder. If the numbers were right, this would provide thoughtful play and a chance for actual thought put into when and how to use the turret to its fullest.

Obviously for these to work numbers would have to be tweaked, and I have no interest in working out some reasonable numbers right now (I'm also not being paid for it... somehow the guys at Riot are though...).

TL;DR: anyone that thinks this champion is balanced is literally insane... or trying their damdest to abuse the crap outta this for as long as they can to climb elo.

Sylaelque12/27/2019, 2:31:09 AM1 votes

He can easily 1v9 in late game and strangely his early game very powerful too.

Really disgusting champion, I don't know why Riot released such wanna be Invoker champion but Aphelios so disgusting and he isn't require as much skill as Invoker's gameplay... Not even Shen able to withstand his aoe guns. He has no counterplay at the moment or tell me how to play against this kind of broken champion. https://www.leagueofgraphs.com/match/euw/4338988751#participant4

ThunderCraft12/27/2019, 7:56:46 AM1 votes

lul you are complaining for the wrong reasons you are still not catching up to aphelios chakram