Should Items be hurtful to its owner in League?
So far, until Soraka's rework, any item you could buy had a positive or netural influence.
Sure some items are inefficient on some champions ( who would buy AP on
? ) but it did not hurt them in any way, besides the opportunity cost of buying a more appropriate item.
With Soraka's Astral Infusion, this rule is now broken with health items. Due to the max health cost, once the bonus health provided by the item is gone, Soraka still has to pay a higher HP cost than if she had not this item.
This design decision is an outstanding deviation from standard item behavior. It would not be that critical if it was reserved to a recent high-cost champion, that only plaaters with some game experience can pick up. The thing is Soraka is one of the 450 IP champion which makes her one of the first champion can buy and pick up.
I do undesrtand the origin and the necessity of the health cost on Soraka though.
The solution for this would be to replace "spends x% max health" by " spends x% current health or x% base health, whichever is higher"
. And those are not hurt by it, either.