Zoe: Ultimate needs to be a channel

Mister Modesty·8/3/2018, 7:45:20 PM·1 votes·1,618 views

I'm not trying to be that guy who complains when a champ has a nice, viable kit. This isn't a post about "Champ is OP I need them nerfed so I can feel good about myself".

I want to point out a serious flaw with Zoe's ultimate: the inconsistency of crowd control.

Zoe's Ultimate ability causes her to teleport to a location for exactly one second before teleporting back to her starting location.

The issue with this ability is that if Zoe is hit with "debilitating" crowd control effects after the teleport, she still teleports back to her original spot.

The mechanics of this ability are unbalanced for these reasons:

A: Spell duration: The actual spell effect is an ability that takes course over a few seconds. By every right, this should constitute as a channel ability. The reason it should be a channel ability is because the action of teleporting back to the original location is an essential mechanic to the ability itself, and doesn't occur for at least one whole second after the ability has been cast.

B: Crowd Control Immunity: "Debilitating" crowd control effects are completely ignored to allow Zoe's Ultimate to function.

  • AIRBORNE: A unit that is airborne is unable to control its movement, attack or cast abilities for the duration. (knock asides, knockbacks, knockups, and pulls are all "airborne" effects)
  • FORCED ACTION: A unit that is under the effect of a forced action cannot control its own movement or attacks, and is unable to cast abilities (taunts, charms, and flees are all "forced action" effects)
  • also: roots, stuns, stasis, and suppressions

Zoe is incredibly unbalanced as long as she is allowed to completely ignore CC effects.

I think there's a simple solution:

Zoe's Ultimate should be a channel ability! If the full duration of the ability was cast as a channel ability, it would allow the ability to be reasonably interrupted.

42 Comments

Psyrix8/3/2018, 8:15:15 PM7 votes

... it’s urfault for unloading ur cc on the first part of Zoe’s ult lol, wait until she pops back to the original portal, she’s self rooted for a short while. She has no choice but to reappair at the cast point of the ult. It is NOT an actual mobility spell, it allows her to dodge some spells and increase distance but it’s still effectively a prolonged root.

Ur argument about Zed’s shadow doesn’t apply as zed can decide to stay at the location, he isn’t forced back into a set location.

JulieJuice8/3/2018, 8:14:05 PM5 votes

That's.... not how channeled abilities work.

SuperLuigiLXIV8/3/2018, 7:48:10 PM5 votes

Aim at where she's coming from, not where she is.

Zoe has problems, but that ain't one of them.

Primaquarius8/3/2018, 7:46:37 PM4 votes

Youre acting like Zoe's ultimate is more than an extension of her Q

Oleandervine8/3/2018, 7:54:19 PM4 votes

This is not something that should be done, because anyone with mobility that's moving them currently from A to B will finish that action before coming under the effects of the CC if they were hit mid flight. Tristana's W, Ezreal's E, Camille's E, Zoe's R, they all treat CC the same way if they're hit in the middle of their mobility action, and this is probably one of the only things in Zoe's kit that is consistent and not in defiance of the rules of the game.

QuadraBananas8/3/2018, 7:58:22 PM2 votes

put zoe's R in 95% of champions kit and its not even worth putting point in when lvl 6. few that would use it are things like blitz (would be op as)

Rouxful8/3/2018, 9:29:57 PM1 votes

And yet they took away Ornn's unstoppable smh. At least you knew what direction he was going in and doesn't fly at the speed of light

The Ecdysiast8/3/2018, 9:33:07 PM1 votes

That's just incorrect coding. A channel means the caster cannot take action. If it were coded as a channel, she wouldn't be able to use any of her intended combos.

And I'm not sure why people are shouting for Zoe nerfs when she isn't doing well.