Scrap the "promotion series" and implement "purgatory"
The promotion series has caused nothing but a bad time for people who want to climb and improve at league. It is frustrating, innacurate, and does the opposite of what it intends to do. For example: I just won 7 games in a row, went into a promotion series and went 1-2. These were my first 10 games of the new season (past provisionals in which i dropped from gold 3 to silver 3). However, I didn't get promoted because both games, I had bronze players on my team who left after 5 minutes (first one because he didn't get a gank in top lane, when he was in mid lane, and the second because the support didn't like the ADC's playstyle). Now, I understand shit happens in league and you will get those people, but it HAD to be in my promos after have an 8 game win streak and starting my promos 1-0 after being placed 5 divisions lower than I should be?
80% win rate = no promotion. This is ABSURD. In a game like league where most high tier players average 60% win rate at BEST, and where champions with over 54% win rate are considered broken, then a player with an 80% win rate should not be "held back" because they didn't pass a poorly implemented series at the end of a usual 70% win rate to match your MMR.
To be clear, I am not complaining about losing because of AFK's. I lose many games to AFK's, dc's, troll's, you name it, I don't care, I que up and I expect things like this, and I move on. I am trying to get riot to realize that the promotion series (as Riot would say) is "oppressive" to us players who average a high win rate, but can't seem to get "lucky enough" to get 2 out of 3 games.
Another reason why it's poorly implemented is because to climb effectively, you have to balance out your MMR so that it helps you climb. If you are playing against people better rated than you and you win, then you gain more LP. Let's say you lost 5 games in a row, and now are being placed against people a division or two lower than you. You gain less LP per game, and lose more per loss. So after your 5 game loss streak, you have to win about 5 games in a row to completely balance your MMR right away. If you do that, you will resume regular LP gain. However, if you go on a 75% win rate (as opposed to your 100% needed), your MMR will take more games to balance, and you will climb very slowly. Eventually you make it to 100LP and average over 70% win rate. Well, now you have to play people better than you, with people at the same or lower level than you to "prove" that you are ready to move to the next division. Because, forget about the fact that you played well your last 10-15 games with an 80% win rate, it all comes down to these games in which MMR does not favor you or your team. If you lose, you drop 25 LP and have to repeat the process.
To me, this makes little to no sense.
So I am looking for ideas to come up with a new system to advance people on. My idea so far is kinda like a purgatory. After reaching 100Lp you get put in purgatory where you play a minimum of 5 games in purgatory. As soon as you achieve a 60% win rate in purgatory you advance. Of course, when you advance you can still drop a division later on. But this will bring out people who are actually deserving to advance. Plus, if you get unlucky in one or two games, you can still advance by winning your next few. That way it doesn't stop people whose internet crashes in one game and they lose another. If they deserve to move on, they will, some will take longer than others which is the idea, because then you have to legitmately "prove" yourself rather than just get lucky. It has its positives and negatives, but to me it is a fair system that accurately represents whether or not you should advance or be "held back"