Some Azir CLARITY changes.
Azir has been out for a little while. im sure everyone has played a few games with him. during this playtime im sure you've run into a couple of "clunky" moments. which is to be expected! the dude is incredibly difficult and brings a ton of power to the team. however, there are some clunky moments that i think could be avoided with a couple of fairly simple QoL additions. these are all readability ONLY changes. neither buffs or nerfs.
- Problem 1: the range at which a soldier deactivates is very unclear. ill be attacking an enemy champion, take one step backwards to reposition, go back to target the enemy champion and i am now walking towards the enemy champion instead of attacking through the soldier.
Proposed solution 1A: perhaps put a very lightly colored ring around azir while he has soldiers summoned. the range would show at what distance the soldies remain idol. NOT the despawn range. think similar to orianna and her ball range indicator. now this could muddy up some of play space visually (and we all know how riot has been clamping down on cleaning up visual space) but i think this small change could do wonders, and the pro could very well outweigh the cons.
Proposed solution 1B: (this could also just be a bug) this should be implimented regardless of the above solution. if azir targets an enemy champion while he is too far away from his soldier he will instead target that champion with a regular auto-attack. even if he comes in range of the soldier, and the enemy champion is within range of the soldier, azir will still go in for a normal auto-attack. or atleast it has for me MANY times. it seems that if azir gets within range of the soldier priority should IMMEDIATLY be shifted to the soldiers auto-attacks (granted the enemy champion also needs to be in range of the soldier)
- problem 2: azirs ult indicator is very unclear about its range. we dont know how far it starts behind azir. i suppose this is something you get used to over time but it has very low clarity for a new player. we should be "fighting the enemy, not the game"
** proposed solution2 :** change azirs ult indicator to something similar to thresh's flay. it would show the full target area. you would know when you can make a big play. i think this would be HUGE from a clarity standpoint.
i think these changes would help azir players better understand his limits and capabilities. it would reduce a small amount of "clunkyness". and make playing him a much more enjoyable experience for everyone.
