Jungle Is completely Irrelevant and how to fix this.
I've mained jungle for well over a year in ranked now, not high-level, starting Bronze and at Low gold atm and never has the jungle been more obsolete.
This isn't just me feeling this way because I lost a few games, since preseason/s5 this is a general Jungle problem. As a Jungler, you're just going through the motions of the game, positive or negative.
- Now you think, well a Jungler can gank and influence the lanes, right?
More often than not a succesful gank is much more dependent on the ally's ability to follow up or whether or not they're behind in lvls and items. Regardless of ganks, lanes are often decided 1v1 or 2v2, even when you specifically mention you're ganking them, they often give (or take, its not all negative) a kill before you arrive.
- So you're saying it's never your fault (or your merit), how convenient.
Well when you gank, you're sorta the wild card, you're an extra, but when you gank a lane and the other laner is more skilled than my laner:
He will out-level you and your laner, will respond better to my gank than my laner, he will have better items than me (the jungler) and possibly due to a previous 1v1 better items than my laner too.
- *Yeah sure, but what if you're **even more *skilled than their laner
What im saying is that that is irrelevant, because I will always have poorer items and lower level and even if I do everything right, I still need my laner's help to kill him. My laner whom might not even follow up at all or just poorly but in all cases is weaker (items and level) than the other laner.
It boils down to this:
If you're a good Jungler (ganks) you will change nothing. If you're a bad Jungler (ganks) you will make it worse. If you're a good Jungler (farming) you will change nothing. If you're a good Jungler (farming) you will make it worse.
In 3/4 you will get blame in 0/4 will you get credit.
So that's all complaints and I havent been the first to vocalise this.
Feel free to post your comments and ideas, but here's my proposal to the jungle:
Make Jungle Harder
er... say WHAT now?
Yes, Make Jungle nigh impossible unless you're a jungler with smite and Jungle items, give a jungler a meaningfull place in a team by being the only one to not only secure but also kill any jungle monster at** any** point of the game.
From level 7-8 any laner can kill the Red and blue buffs and at lvl 3-4 any laner can solo a small camp and even duo one at lvl 1. A jungler is needed to secure dragon/baron with smite, but not necessarily to fight and kill it and only because there might be another jungler with smite.
- Eliminate poaching
- Make the Jungler a unique player on the field, rather than a roaming support with smite
- Make fighting Jungle creeps actually dangerous and scary for a non-jungler.
- Basically do what you were already trying with the Jungle, but actually push through on it, go all the way.
Baron or even just Bristleback (red buff) should be something weird, scary and monstrous for the ADC from the big city, but a seasoned Jungler with his special weapons and experience can make quick work of that beast.
- increase Jungle monster's strength and scaling drastically but equally increase the strength of Machete and it's upgrades.
- Increase the (unique) impact of monster buffs to give junglers a temporary and conditional (defeating and smiting a Jungle monster) edge vs a laner to compensate for the lower level, lack of combat stats from items and vulnerability during monster combat.
- Jungle items grant specific stats/actives required to fight and kill Baron and Dragon, changing Baron/dragon fights from "everyone kill baron and Jungler dont screw this up" to "Protect the Jungler so we can fight and kill the Monster".
- Grant Jungle items an Aura or Smite a strong weakening effect so a laner can assist and even kill a Jungle creep with the help of a Jungler to share in the spoils (Buddy system).
Notice the usage of Monster vs Creep, Defeating vs farming, Buddy System vs Poaching.
Tell me what you think and id rather have this about what you think is wrong with the jungle/jungle role and how you think Riot should fix this, than just QQ.
) than others. Instead of nerfing the strong junglers, I would like to see Riot buff some of the less popular junglers so they can stand up to the dominant ones today. Riot's buffs to the jungling capabilities of
are a step in the right direction, I would like to see more of this.
all had their strengths and I felt each one was worth the space it took in my item slot. Then they rebalanced the machetes and now the only one worth taking is