As a Vladimir main, I welcome the new rework
WARNING: WALL OF TEXT AHEAD WITH REWORK SUGGESTION AND REASONING IT'S A LONG FUCKING POST, IT'S WHAT I'M GETTING AT
Few can deny that Vladimir is a toxic champ. I'll freely admit my favorite champ is toxic as all hell. I love him all the more for it, but his kit is one that is almost impossible to balance. So news of his rework have me a bit worried, but also somewhat glad. Champion reworks like Sion and Gangplank give me faith for what's coming, but those of us who play Jim have to contribute with their part, and here's mine
I said before I believe the only skills worth maintaining as is, for they provided both Vlad and his opponent to play AND counterplay are his W and E. So, with that in mind, I've come up with a potencial rework that tries to balance Tankiness, Sustain and AoE damage into one (potentially un)balanced package:
Innate: [full replacement] >Crimson Essence: every time Vladimir sacrifices health to use his spells, he gains armor, magic resistance and increased healing. After X seconds out of combat, his blood ball becomes unstable, losing X% (think 12-16) Crimson Essence per second and leaving a blood trail, visible to enemy units, in his path
Reasoning: This new passive kills two birds in onde stone: Vlad needs natural tankiness, but his old Blood Pact gave him and costed him too much power. Few know this, but the Passive, alongside Spellvamp, is the main reason why Vlad can seemingly get out of control at random, balance wise. The innate cost efficiency it provides to all items he benefits from means a small buff to, let's say, Abyssal or WotA can snowball his power to ridiculous levels. Crimson Essence games away the free stats nature of his old Passive, while allowing for more power to be squeezed into it.
The Blood trail is there to reinforce the "all or nothing" nature of Vlad. His power comes with consequences, and if he screws up and is forced to run away, he will suffer more than most
Q: [reworked] >Infection/Transfusion: Vlad sends a gush of infected blood to his target, dealing damage. If his target is marked with Blood Call(will get there), the target bleeds for the same damage Infection dealt, healing Vlad over time. Now has a health cost.
Reasoning: Pretty much there to increase Vlad's risk/reward factor. The total damage (nuke/bleed) his higher than before, and the heal, even accounting the health cost, is bigger. However, the immediate damage portion is lower, he is forced to apply Blood Call to get the full effects (he applies it through his E), and the heal/bleed portion being DoT will provide counterplay.
W: [Mostly unchanged, tweaked] >innate Movespeed buff removed. Vlad now gains X% movespeed stacking for every enemy champion with Blood Call he's damaging while in pool.
Reasoning: Just adding interactions and removing free power. Note that Blood Call is consumed when using Q, but not when using W, so a Vlad will have to think a bit more carefully about his combo.
E: [Mostly unchanged, tweaked] >No longer gives healing increase with stacks, still increases damage and cost. Applies Blood Call.
Self explanatory
R: [Reworked] >Vlad ushers a deadly plague into an enemy champion's blood, increasing damage against him and dealing damage over time. If the marked enemy dies before the effect ends, he explodes in a torrent of blood, infecting all nearly allies with Hemoplague. The explosion range is dependant of how much damage Vlad dealt to the enemy prior to his death.
Reasoning:
This one is the one I'm just throwing out there. The damage increase is reduced to 6/8/10%, but in return the damage is dealt alongside it, increasing his dueling power, and Vlad has the potential to obliterate/clean up teamfights by means of spreading the Hemoplague (% increase doesn't stack with multiple explosions, but it refreshes the duration of Hemoplague on an affected target) The blood explosion's range being dependant on Vlad's damage dealt also deals with his current "fire and forget" problem with current Hemoplague. His ult will be inferior in every way to the previous iteration UNLESS Vlad does his job, giving his enemies a chance to shut him down early to prevent most of his TF contribution, making him more in line with other Hypercarries.
What do you think?