Support and Ranked

KazaJhodo·3/9/2016, 6:28:28 AM·5 votes·2,128 views

I'm a support main. I depend on my team in soloq to play well. Facepalm.

I'm frustrated with the way ranked works, and feel as though the system does not accurately represent a true ladder system. Especially now that people can pick two main roles- I'm amazed with how many completely inept players I run into. I feel as though the system is not accurate and have a few suggestions/ideas.

First off, get rid of mmr. It keeps players that improve and main the same account from climbing. The first time I ever played league in ranked I played my promos and was placed silver 2. This season I won 7/3 and was placed bronze 5. I was silver 5 last season- and boy is silver 5 full of amazing baddies. Going from bronze 1 to silver 5 is like getting demoted. There are better ways to match players that are simpler and history should not be taken into account- bear with me.

Second, remove the 5 tier safety nets. Go up or go down, but for all that is holy we can not have a pile of bad players at the bottom of all of the division 5s. It makes winning promotions feel like going back to bronze 5- it feels SO bad man. When you're climbing the ladder and feel like you're falling... something is really really wrong.

Third, winning or losing should be worth the same amount of points. Perhaps with a wins/loses in a row modifier; but get rid of this lose 20lp gain 16 nonsense. Win 20, lose 20, simple- not 20 perhaps, but you get the idea. Take away the frustrating experience that horrible feature offers. There are SO many variables in a game, I think its silly to think we can calculate a precise difference between the value of a win and loss with all of those variables taken into consideration. Add tilt into that and there is simply no reliable way, no way. Plus and minus lp per game base, should be equal. I do recommend adding modifiers for wins/losses in a row as well, this way better players climb faster and worse players fall faster. Thats the idea of a ladder system, sorting people out.

Forth, I know its soloq, but- especially for supports, we need a lp system that judges based on performance. For a simple example- kills are 2 points, deaths are -2 points, assists are 1 point kills are 1 point, deaths are -2 points, assists are 1 point (incorporated idea from Win1Ocent's comment). These numbers modify your win/loss lp reward from the game. This means if someone goes for instance 3/3/6 in a game and won for +20lp, they also get (3 - 6 + 6 = 3), 3 additional lp. A win with 9/2/10 would get +20 + (9 - 4 + 10 = 15), +35lp total. If someone lost but was 9/2/10, they would get -20 + (9 - 4 + 10 = 15), - 5lp total. They would lose, but only lose 5lp. How freaking cool would it be to perform so well in a game that you gain lp even when you lose!

As a support I've had many games where I do very well and someone gets caught out on my team, or we let a late game team comp get to lategame.... so on so on, someone feeds the top lane fiora a million kills- you get the idea. Soloq is barely even fun anymore, doing amazing and still losing sucks. Playing well should be rewarded, playing poorly should be punished. If someone is feeding top and screwing over their entire team because they can't play from behind- they need to get demoted faster than everyone else and go where they belong.

This also makes better players rise quicker, worse players fall faster, and lucky players that are carried through games not climb at the same rate as those that carry. If we do all of the above, generally... because its not THIS simple; but doing this the ladder should naturally even out. Getting rid of the tier 5 buffers alone would cause the ladder to even out quite a bit. A ton of players in silver 5 would go straight to bronze 5, I guarantee it. I don't care if I get into gold and then get kicked right back into silver, I just don't want to get into gold 5 and feel like I'm back in silver 4 or something. If anything, get rid of the 5 game promo to clear a division, make it 3 like everything else. The hard part is going from tier 5 to tier 1, the literally moving from tier 1 to next division tier 5 is just the last piece- it doesn't need special treatment. The tier 5 plugs are a bandaid for a bigger issue, and it only creates a worse issue. Sure, people complain less maybe, but if you belong in silver you will remain there if the ladder system works. This game shouldn't feel like luck, and you shouldn't have to be 2 divisions better than where you currently are in order to actually climb. Its broken.

Then, for next seasons promotionals, the mmr would instead be the lp of last season. Simply make a range below and above their lp, and then they get placed within that range according to performance. If you improved a ton last season, bad MMR won't hold you down.

I realize its not as simple as all of this and I'm sure I'm not thinking of all the angles. I'm a designer/programmer for a living, so I know I'm not seeing the whole picture. Though often the complex solutions are not the best ones, sometimes its the super simple ones. Players will have to take much more consideration into their actions if when they get caught they literally lose lp. If players go trading kills in lane with their enemy laner, they literally lose lp for it, in comparison to actually beating their enemy laner.

Champions aren't judged solely on win rate, so don't judge players solely on win rate.

I shouldn't have to play specific roles in order to climb. If I do, the system is broken and the game isn't as fun- especially now that I can choose my roles.

Now that players choose lanes, you can even match players against each other at the lane level. Making sure that a plat3 mid always plays another plat3 mid, or bronze1 jungle is against a bronze1 jungle.

Sorry this was long, I really enjoy the game and think its amazing; but lately I just find myself more and more frustrated. I feel like I'm not playing against the enemy, but trying to carry faster than my team feeds.

34 Comments

CR4ZYRONDH4VI3/9/2016, 6:51:27 AM1 votes

I agree. This system would reward playing well much more. Also, i would like it to take your gameplay into account if you lose too. If you go 32/5, you should not be punished and lose LP. Also it should take AFKs into account.

Hagrids Double 3/9/2016, 9:22:58 PM1 votes

One thing that I think that needs to be added to the system is if a played did well in that game why must he get punished because his top Jayce went 4/12/3 (shivers). That game I was supporting and went 1/3/16 (roughly dont remember exactly but it was close) and then also got a S grade at the end of the game....and lost 22 lp. Like I am busting my ass to help my team and playing very well and then I get punished as if I were the Jayce.

gottrjr3/11/2016, 12:42:21 AM1 votes

The system should take champion proficiency into consideration. If somebody is playing a champ for the first time then the matchmaking should consider this when setting up matches. I don't want to play with 3 first time champs who are going against people's mains. It's a bloodbath almost every time.

Win1Ocent3/11/2016, 12:48:26 AM1 votes

MMR is the reason why the system works and why we don't need to remove the safety nets. Regardless of what your tier or division is you will be matched with players of similar MMR not division or tier. If someone is stuck in gold 5 but has the mmr of a silver 4, he won't be on your team if your MMR is at a gold 5 level.

Silver 5 is full of baddies because it's silver 5, not because their MMR is much worse than silver 5, and if their MMR is that much worse and you get them on your team, then your MMR is just as bad.

The LP amount you get per win is solely based on your MMR, if the system recognize that you belong in a higher division it will give you more points to get you up there faster, if it's high enough you'll even skip a whole division. If your MMR is lower than intended for your division though, you'll lose more points than you gain because the system is trying to bring you closer to where you belong.

Having your KDA mean something in terms of gaining LP is something that will never happen, it would create chaos, people would KS like crazy and be supermad when getting KS:ed, or when not being allowed an assist. Also, it would hardly be a fair system, carries who go for kills would be favored over tanks and supports. You already get more LP from playing well, if you were to win 10 games in a row, you would be rewarded with more and more LP each win.

Just to add a bit to the KDA part, i know it sucks when you feel like you have an awesome game and your team is feeding. However, IF you are that fed, chances are you just stayed in lane for 20-25 minutes and farmed your opponent and completely ignored to help the other lanes. If you are ahead in a game, you need to help your teammates out either via ganks or objectives. Riot knows that KDA doesn't win games, they want to promote teamplay.

The dynamic queue messes a bit with the MMR though, if you are a group of premades with wildly different MMR. But you still get matched against a team of as close to equal average MMR as possible. Once solo queue arrives though, it will be normal again, players with the same MMR against players with the same MMR, regardless of how they performed in that game, believe it or not, they are at the same skill level as you are.

Horse Grenades3/11/2016, 9:03:44 PM1 votes

I climbed from Bronze 3 to Gold 4 so far this season playing support almost exclusively. The biggest problem support maining is -----> top lane.

However, I can help mid, jg, supp, and adc if i play well, so if top lane is doing poorly, I just have to focus on doing the best i can for everyone else until top can become relevant again.

I think you have some ideas, my only issue with MMR is that it is invisible. I want to know the level I am playing .

I recently went on a huge win streak to the point where na.op.gg said i should skip divisions then.... the longest losing streak of my life..

I titled uncontrollably and lost like 11 straight, every kind of loss, we threw, we got dominated. I'm slowly recovering from my dumpstering of my own MMR, but I would like to see the mmr of me and my teammates. I feel like it would give me a better understanding of my rank, and the rank of where the games feels my skill level is currently.

guuunter3/14/2016, 6:39:07 AM1 votes

DIS GAME IS CRAAAAPAPPPPPP

TheLittlestLulu3/14/2016, 6:50:13 AM1 votes

I've seen a lot of dumb suggestions for ranked, but "remove mmr" has got to be the top of that list.