@Riot, You're drawing incomplete and unfounded conclusions from your DQ Data
My impressions from the DQ round table is that developers are so committed to Dynamic Queue succeeding that they are selectively interpreting the information available to them, asking incomplete or incorrect questions, and drawing unfounded conclusions from the answers to those questions. Socrates said that they have "tons of damage data" about Dynamic Queue and he wants to communicate it to the player base. Awesome. I hope it addresses the following:
#DATA: "Toxicity has improved." #RIOT: "It's because of Dynamic Queue." #NOT ADDRESSED: It also may be due to the introduction of new champion select. Socrates pointed out that the reduction in toxicity in ranked was sharper than the reduction in normals; however, drawing their conclusion assumes that people are as anxious about their role in normals as ranked. If Riot had released champ select and dynamic queue separately, they'd be able to know for sure how much the drop is due to dynamic queue vs select, but they didn't.
#DATA: "More players are now in ranked than ever before" #RIOT: "That's awesome! It's because of Dynamic Queue!" #NOT ADDRESSED: Riot removed many other queues. Team builder, ranked 5s, dominion were all removed. To play on summoners rift, you now choose between blind pick (which has always been the hardest to get your preferred role in), normal draft, and ranked draft, of which the last two are identical.
#DATA: "Premades are matched against premades most of the time at most Elos." #RIOT: "The system has competitive integrity at those Elos." #NOT ADDRESSED: Competitive integrity for teams is not the same as for players. The best argument against Dynamic Queue is that DQ moves player agency in climbing rank away from how they play and towards whom they queue with. The issue isn't what happens when a premade meets a non-premade (let's take Lobster at his word and assume they can "turn the knobs" so that the advantage a premade has over a non-premade disappears). The issue is that players will self select queue partners that they tend to win with, and their ability to do so successfully depends on how many friends they have/make who play the game. This is an inherently worse system for those who prefer to queue by themselves or have fewer friends, because they are ranked on the same scale as people who prefer to queue together and have more friends.
#DATA: <Survey about Dynamic Queue from a while ago> #RIOT: A vast majority of people prefer Dynamic Queue; those that do not are a "vocal minority." #NOT ADDRESSED: Were players actually able to differentiate between Dynamic Queue and New Champ Select at the time the data was gathered? This wasn't specifically covered in the round table, but I think it bears repeating. If they did some follow-up about this I'd love for them to communicate it to their players. Anecdotally, it seems that many players still struggle to differentiate between the two. Add to that Lyte's... peculiar wording of survey questions and I think this should be revisited.