Does changing Zoe's Q and R interactions betray her character concept?

Tykenn·1/12/2018, 9:55:14 AM·1 votes·203 views

Title. I'll start this off by saying, I do like Zoe, I love playing her, and I feel like she has obvious counter-play(high damage, force out her E, or Q then rush her on cd, poke etc, most hard CC will outright kill her if she isn't behind her team).

With that said, I feel like Zoe's core concept is flow, fluidity in her movements, animation(her hair has more joints than her body does because of this), and game-play up until patch 8.1.

The way Zoe feels to play now is very clunky and unrefined, as before you could Q, move forward, time your Q in relation with your character moving, and then R forward to reach a greater distance, continuing that flow. Meaning that if you, timed, positioned and predicted properly, you would be rewarded.

But now, with such a clunky interaction, and long delay on her R continuing her Q, making that flow abruptly stop. Her chase potential outside of sleeping a target with her E, has been gutted because of this. League is a very mobile game, you have to keep in mind that Zoe has virtually no mobility, she has to literally steal mobility from other people, to even have a minuscule amount.

As of writing this, her win-rate in her main role is 48%(42% in her off role), this "problem champion" is under-performing, it has not been long enough to see any proper changes caused by this patch, which means if she was under-performing last patch, her win rate will tank now because of this change.

I suggest that if you want to see healthy change, make her Q do less damage and have her scaling go further into late game, instead of violating her concept as a character.

Have a good day. Zoe

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