As it stands, Runes have a few problems with them.

Ethereal311·8/16/2018, 4:57:45 PM·1 votes·557 views

While I could talk about how X rune is incredibly meta defining and such, I'd like to go out on a whim and say that something about the rune system as a whole.

  1. I have no idea what runes my opponents or allies are running outside of their keystone.
  2. Some runes crowd each other out (Celerity/Waterwalking).
  3. All runes come out at laning phase (except for certain stat bonuses and predator).

I thought of an updated system that will at least try to mitigate these three problems, which involves taking 3 keystones instead of only one. These three keystones come online at levels 1, 6 and 11. Keystones are separated into 3 tiers, Tier 3 being allowed only at your third (level 11) slot, Tier 2 being allowed in either your second or third slot and Tier 1 runes can be put in any slot.

For example, Bone Plating could be a Tier 1 rune, where you simply want to survive in laning phase, but you might be losing out on something like Conqueror which would give melees a lot more damage. Tier 2 runes could be something like Predator, which allows you to roam much faster, but you might lose out on something like Aftershock which generally warps tank matchups a bit too much. Tier 3 could be incredibly powerful burst runes such as Comet or Electrocute, to provide those additional sources of damage to punch through a squishy, or Hail of Blades to get more attacks out faster.

It could use some tweaking and I really have no idea as to the meta connotations, but I think this system might provide slightly more variety compared to the system we have currently.

1 Comments

DuskDaUmbreon8/16/2018, 5:02:36 PM1 votes

That...could be nicer, but it could also be incredibly broken.

Part of the reason certain runes are in certain tiers is so that Riot can keep certain combinations apart by force. Also, note that, with the exception of the difference between Keystones and minor runes, they're intended to be equal in overall power (Doesn't mean they should be identical, mind you, but, say, Press the Attack and Conquerer should hold no inherent advantage over the other (except on a per-champion basis), given that they're both keystones). Separating it into a "tier" system like that could possibly be problematic.