Can we balance Kassadin?
Fact: It is difficult to balance a champion around a short-CD semi-flash ultimate. I’ve made several detailed threads about changes I would like to see to Kassadin’s kit all from back when I first joined league through the most recent changes. His kit is currently hard to argue as being “overpowered,” but many of the Kass-haters likely still believe it is just as broken as ever because his ult still exists. Test-playing the 4.17 Soraka got me thinking about some potential counter-play options, so I’m offering them up here for comment.
I think Kassadin’s passive should interact with his ultimate. Making Kassadin extremely vulnerable after riftwalking can hopefully allow for a significant boost in his available damage, while keeping him from being overbearing. Similarly to the old Kha’zix, Kassadin is frequently built as a bruiser, requiring Riot to nerf his offensive stats to keep him in check. However, I feel like this is a poor choice. Instead of attempting to reduce his offensive power to make up for his high defensive power, his defensive power could be adjusted and his offensive power could receive the boost it needs to stay relevant. I think Kassadin should feel like a void assassin. Not a mobile melee fighter.
To reiterate – I want defensive nerfs, and offensive buffs. Offensive buffs are simple number tweaks, so I’ll leave them up in the air for now (feel free to make recommendations), but I will demonstrate what will hopefully be a reasonable defensive nerf.
Passive: Kassadin ignores unit collision Passive “Void Walker”: Kassadin gains X % Magic Resist or Bonus MR; upon riftwalking, this value is [inverted (Kassadin will have negative MR)] or [his MR is reduced by the X %] for 1.5 seconds.
