Is this a more efficient/ fair way to rank players?
Hello, I am proposing a new way to evaluate an individual's contribution/ skill in regards to the ranked tiers and progressing. First off, I will describe the reason for my idea. I used to play football. If I wasn't number one in an athletic measurement, I would be in the top three. I was super quick, strong, powerful, mean, heavy, and wouldn't get tired. It didn't matter how awesome of a game I had while my team sucked. It was awful. I began to wrestle. In wrestling there is an individual and team score. If you sucked, everyone including you knew about it. I loved that sport. My idea is to introduce a similar system, not to increase boasting rights, but to help educate a player on how ( insert a multisyllabic word for awful here) that they are. I honestly believe that players do not know just how much they lack in skill, decisions, or contribution. This new system would address that, as well as give you an individual lethality rating. And toxicity might even decrease as a result. Here is how it would work:
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(Your kills divided by your deaths + .5 points for each assist ) weighed against your team average( same formula) would equal your lethality.
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Contributions: Here we take your((kills+(.5x the assists))- deaths) and measure it against the combined score of your team to give you a percentage that YOU CONTRIBUTED). Then we measure your percentage against the enemy team, and then another percentage of the all the players. Then we factor in the same manner for minions/ monsters framed, damage to towers and objectives dealt, damage tanked/ or healed, gold received, and etc. Each percentage that you contributed is weighed against your team, enemy team, and everyone. If you're ok, your score will be around 20%( if the match was a 5v5) of what your team contributed. Any amount higher or lower will indicate that your performance was good/ bad and in what relation to everyone else.
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Your win/ loss percentage.
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Your ranking would be decided by your lethality rating, average contribution for each game, and your win/ lose percentage.
This system will help you understand where you lacked, exceled, or remained normal. What say you? I would like to bump this every 2 days in order to get feedback/ Riot's attention