Kayle, a Gameplay Update

Stacona·4/16/2016, 8:54:08 PM·2 votes·836 views

When I think of Kayle I think of her as an ability power marksman with some slight supporty aspects but she is mostly a selfish carry type. But Kayle suffers a lot of unhealthy gameplay realms like her current passive feels invisible but has an overwhelming amount of power in it, her Q offers high burst while being a powerful point-and-click slow, while still have the sustain damage of a marksman on top of having a speed boost and of course invincibility ultimate which is impossible to mess up and has no downside to not using (unless you accidentally used it when not in combat). And I just unintentionally made Kayle sound like the most overloaded champion ever made (whoops), but its still true because she is pretty overwhelming overloaded.

I think we can work off a farm orientated ability power marksman in the duo-lane that has a heal, this sounds like a very cool and unique identity that we can work from. Do expect my ideas to be on the more severe side apart from her current "right click to win" playstyle, hence what an ability power marksman is all about. I may even make her magic damage on basic attacks to crit to make sense of building Zeal items like Hurricane better, this can keep her hyper scaling while toning back her early game bullying (for balance purposes a champion can be strong in the early, mid, or late game but never all 3 with transitions and based on how fed one is being good in a second, typically it is early-mid game champions or mid-late game champions).

Enough rambling I will show by basis ideas and we can work off this with feedback and edits.


Basic Attack Range: 550 units [she still uses a sword, but for simplicity sake it is always magical but her damage will still be linked to 40% CDR for 100% uptime since this is a mechanic I like about Kayle] Movement: 335 units per second


Passionate Fury (Passive): Cooldown: 10 seconds (lowers with cooldown reduction); Radius: 125 units Kayle ignites her sword with holy fire for 6 seconds to deal 14(+2 per level)(+60%AP) bonus magic damage on-hit to and around her target which can critically strike.

Kayle's basic attacks deal 50% attack damage against champions instead of 100%.

Reckoning (Q): Cooldown: 1.5 seconds; Cost: 30/35/40/45/50 Mana + 1 Charge; Range: 950 units / 275 units Kayle blasts the target area with energy to deal 50/60/70/80/90(+20%AP) magic damage, slow by 25/30/35/40/45% for 1.5 seconds, and shred 6/7/8/9/10% magic resistance for 2.5 seconds which can stack up to 3 times.

Kayle gains a charge of Reckoning every 13/12/11/10/9 seconds, up to 3 charges stored at one time.

Divine Blessing (W): Cooldown: 4 seconds; Cost: 50/55/60/65/70 Mana; Range: 850 units Passive: Every 10/9/8/7/6 attacks on-hit from Kayle allows Divine Blessing to be used. Additionally, Kayle heals for 6/8/10/12/14% of her magic damage dealt.

Active: Kayle heals an ally for 60/80/100/120/140(+60%AP) health.

Holy Fervor (E): Cooldown: 17 seconds; Cost: 35 Mana Passive: Every 3rd basic attack deals 5/6/7/8/9%(+1% per 100AP) of the target's maximum health as bonus magic damage.

Active: Kayle gains 40/55/70/85/100% bonus attack speed for 6 seconds.

Intervention (R): Cooldown: 120/105/90 seconds; Cost: 100 Mana; Range: 550 units Kayle blasts the area around her with holy light knocking away enemies to the perimetre and slowing them by 50/60/70% for 2 seconds when moving towards Kayle.


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