Kill Score, HUD, and Clarity
(Hopefully this is the right place for this; I'm not used to posting on the boards, so forgive me if I'm supposed to post somewhere else.)
Currently, the new HUD's set-up with regard to kill score, is such that we have blue-side on the left and red-side on the right--corresponding, of course, to their respective sides of the map. (I don't have a picture, because I don't know how to take an in-game screenshot; but I assume everyone knows what I'm talking about anyway.) Every time I'm on red-side and look to see how each of our sides match up in kills, I get somewhat confused. Under status quo, the current format isn't superlatively clear on red-side for a combination of two reasons:
(1) Your team is always colored blue (minions, champs, etc.; maybe not nexus or inhibs--I forget off the top of my head.) However, on the kill-score and the kill-score alone, it's the enemy team who's blue, and yours which is red. My immediate reaction at least--and I suspect the reactions of others, too--is that the blue number is mine and the red is the opponent's. But that's not the case.
(2) Your team is on the left-side, rather than the right. In English, at least, we read right-to-left. When briefly scanning, we read in that order. If we're on blue-side, we read "friend-enemy"; but on red-side, we read "enemy-friend". I would think that ceteris paribus, we would all associate the first number with our own and only the second with our opponent's. I definitely know that I do this a lot.
Now, I'm not asking for a change to both parts of the problem. In fact, I think the problem stems from the combination of "blue-left, red-right" on the scoreboard. Our natural reaction to blue as "friendly" combined with seeing it first in a left-to-right reading of kill-score creates the immediate thought that, "Hey, our team is further ahead/behind than I remembered." Perhaps we would remind ourselves after a couple seconds, that we're misreading the kill score; but League has always been about clarity in the moment. I think that either changing the order so that it's always "friendly-left, enemy-right" or changing the color set up so it's always "friendly-blue, enemy-red" is a sufficient fix. (This would also improve consistency between the red-side, blue-side experience.)