My experience with the new Hextech Crafting System
So far it has been a few days since TF2 Hextech Crafting has been released in NA servers, and I figured I'd share my experiences with the new system. Like most good little boys and girls of League, I got a premium chest with a skin, ward skin and essence for one of the two(I got Guardian of the Sands Kha'zix
and a Goal Ward). I then decided to see what else I could get with Hextech.
After buying roughly $45 worth of RP, I was able to get around 31 chests+keys(the limit is 30 per day with the same timer as First Win of the Day, as a guess). Opening a chest gives you one of an item; a champ, skin, or ward and maybe some essence or a purple gem if your lucky. Legacy skins can be obtained through this system, but items in chests are random, even if you already have them, and if you re-roll into a skin permanent, it still might be for a champ you don't own.
For example, I got Battlecast Urgot
, Bloodmoon Shen
and Muay Thai Lee Sin
, all nice looking skins. I tried re-rolling them to see if I got a skin for a champion I owned(I have no interest in those three) and got Bilgewater Swain
, a 520rp skin. Not the best decision I made instead of holding on to them.
Anyway, My total result from the Hextech went as follows; I got Draven
and Sejuani
from champ re-rolls, as well as Hyena Warwick
, Spooky Gangplank
Beast Hunter Tryndamere
a Poro Ward skin
a purple gem, and enough essence to make the legendary Gatekeeper Galio
skin, who I'm saving up for.
That's my experience from trying out the new Hextech Crafting System, and I suppose I got my moneys worth out of it(rough estimate). What about other people getting their feet wet with the new system? Anything interesting experiences or let downs out there?