My experience with the new Hextech Crafting System

DFlemdog·3/20/2016, 12:30:33 AM·2 votes·563 views

So far it has been a few days since TF2 Hextech Crafting has been released in NA servers, and I figured I'd share my experiences with the new system. Like most good little boys and girls of League, I got a premium chest with a skin, ward skin and essence for one of the two(I got Guardian of the Sands Kha'zixKhazix and a Goal Ward). I then decided to see what else I could get with Hextech.

After buying roughly $45 worth of RP, I was able to get around 31 chests+keys(the limit is 30 per day with the same timer as First Win of the Day, as a guess). Opening a chest gives you one of an item; a champ, skin, or ward and maybe some essence or a purple gem if your lucky. Legacy skins can be obtained through this system, but items in chests are random, even if you already have them, and if you re-roll into a skin permanent, it still might be for a champ you don't own. For example, I got Battlecast UrgotUrgot, Bloodmoon ShenShen and Muay Thai Lee SinLeeSin, all nice looking skins. I tried re-rolling them to see if I got a skin for a champion I owned(I have no interest in those three) and got Bilgewater SwainSwain, a 520rp skin. Not the best decision I made instead of holding on to them.

Anyway, My total result from the Hextech went as follows; I got DravenDraven and SejuaniSejuani from champ re-rolls, as well as Hyena WarwickWarwick , Spooky GangplankGangplank Beast Hunter TryndamereTryndamere a Poro Ward skinsummoner 31 a purple gem, and enough essence to make the legendary Gatekeeper GalioGalio skin, who I'm saving up for.

That's my experience from trying out the new Hextech Crafting System, and I suppose I got my moneys worth out of it(rough estimate). What about other people getting their feet wet with the new system? Anything interesting experiences or let downs out there?

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