How many people actually come back from a seemingly impossible game anymore? [Poll]
I for one, find it insanely fucking impossible. Snowballing is way too much of a factor in this meta due to the new runes.
I for one, find it insanely fucking impossible. Snowballing is way too much of a factor in this meta due to the new runes.
You forgot 0/10
Virtually doesn't happen takes many colossal mistakes to let another team back in it instead of a bad team fight or neutral contest like before
Why no Option for 0/10?
It's definitely a lot more rare to comeback from a heavy deficit nowadays but I wouldn't say it's impossible.
whenever you hear "An ally has been slain....double kill" before 5 mins, it means bot lane will probably bee 0-10 soon and the game is done for.
If you are in any ELO where players are not complete garbage, then the chances are almost 0%. I can only remember 1 game where I came back from a slaughter (meaning all 5 players where outkilled, outcsed, outexped, and the map control was non-existent) and that game was when I was still a silver scrub and guess what? The enemy team just started running around not ending the game just to enjoy a good stomp, up to the point where my Sivir was able to decently waveclear and hold the game enough for me to reach full build and slaughter a teamfight myself.
But that's just one game out of all those I can recall, and that's mainly because of how the enemy team played, not me.
It's gotten harder these days since you usually get at least one guy who just surender mentaly but also physicaly by AFKing when you're not 10 kills ahead at minute 10.... (attention internet - exaggeration)
But comebacks are still possible.
There's a bunch of factors that go into whether or not you're able to comeback from an early game bruising. Champ scaling (Early-game vs Late-game champs) Teamwork (Ha, I know, the mythical virtue) Objectives (How you cycle lane pushing, split pushing, dragons, herald, baron) Crowd Control and tanks (I can't stress this one enough)
All these mix together to determine your chances of coming back. Of the above factors, I'd say numbers 3 and 4 are the most important. If you've got enough brain power to be able to lure enemies into skirmishes AWAY from an objective you're trying to take, you can easily take free towers and dragons. Crowd control wins games, plain and simple. I've preached about this one since season 3 when dynamics really started changing. You could take a group of Bronze 5 players, all of them playing tanky champs with hard CC, and pit them against some high Gold players who've got high damage champs with no CC, the Bronzies will only need a little bit of skill to come out on top.
actually in my last 10 games I won 2 with the last 10 min being 4v5. J/s.
Maybe people give up too soon / too often.
Why not a poll that asks if people still earnestly try to win against seemingly impossible games?
Well in all honesty all I play is snowball champions like yi/yasuo. so for me I usually can make a comeback if I have farmed hardenough and can carry 1v9.
The problem is the first tower gold and rift herald. If enemy jungler gets fb tower and releases rift herald, the team normally gets rekt hard.
I for one, find it insanely fucking impossible. Snowballing is way too much of a factor in this meta due to the new runes.
I sometimes come back from games where the enemy team gets first blood. Around 1/20 games. Always a delight.
Whoever voted 10/10 add me, thanks.
There's no 0/10 option....
I don't know, I still won some with about 10 negative team score or we lost mid inhib while they still had most towers then we started winning for whatever reasons, mostly baron plays.
I mean 2/10 but that situation SHOULD be rare. I'm fine with that.
Where's the decimal option? i've played over 4k matches in league over all and it's probably happened less than 10 times. Can it happen? yes... but it's highly unlikely. The amount of people that hostage a match over this bullshit is irritating.
It's always going to be an uphill battle till (if you can stall out long enough) your team reaches full build. After that, it's more on stalling out your inhib respawns and protecting the ones that did respawn as a group with usually your top later clearing out the waves with super minions. Once everything is up, the game feels more manageable at that point. Your team's champions also make a big impact at that point of the game. A champ like Nunu on your team will probably have a low impact at that point of the game. It's a waiting game and people get impatient and force when you should just stall out.
Where's the 0/10?
I usually have like 1 hopeless game out of ten or so where the enemy team throws harder than Tom Brady does.
I'm taking those polls with a generous pinch of salt. If I believed the majority of the boards, the best botlane would stomp the turret into the ground by 7 minutes and be knocking on the inhib at 15 while also being impossible to stop. As a Support Main who typically wins lane, I have to say, I sure don't see that happen too often.
Boards must be full of some high-elo peeps to have this happen nigh every game and to have an enemy team that never makes mistakes you can capitalize on to beat and win the game.
just saying that this data is usless because you dont have the data of how many games do people try to come back instead of surrendering which is usually 1/50 games for most people
The thing that some guys on my team do is go 0/10 spamming surrender vote and when we are coming back to the game despite having one or two guys 0/10 they just get killed despite all our pings to fall back, and we lose.
The only way to come back from a slaughter is if someone on the enemy team goes afk