Damage. Too. High.

Wizzleboom·4/16/2018, 2:39:37 PM·120 votes·19,713 views

<removed by moderation> I'm just wondering because the average fight lasts like 5 seconds or less these days if you are anything less than a tank. There's no gameplay anymore, it's literally just blow them up or get blown up in seconds.

JUST TURN THE FUCKING DAMAGE DOWN ALREADY ON THE PBE AND SEE WHAT HAPPENS!!

65 Comments

Monkey Strangler4/16/2018, 3:08:33 PM72 votes

5 seconds as a tank? Jesus man, how fed were you? I don't remember the last time I lasted 5 seconds in a full on 5v5 going full tank.

FrostQueensPlane4/16/2018, 4:28:33 PM20 votes

It makes perfect sense if you're meddler. You either one shot the adc before the support can slap their face on their keyboard or you die. If you don't have an egirl support tag along, well I can't really see why you wouldn't I play adcs and I always have a health mule with me so everyone else must too - meddler the janna/jinx/varus player.

I think this is the pinnacle of league of legends design.

SmashinBob4/16/2018, 5:19:58 PM16 votes

I agree ever since the rune changes they never compensated enough defensive stats back into the champions, it was very common for pretty much 95% of the champions to run armor and mr runes every game in the old system.

SephAgro4/16/2018, 6:47:41 PM12 votes

fake

not even tanks last 5 seconds

JAAAAAAAAAAAAYCE4/16/2018, 5:33:43 PM11 votes

I got killed by a Kat in .27 seconds a few games back.

Pretty sure damage needs to be nerfed to where she can kill me in .3 seconds so i have time to react and counterplay. /s

deadlychuck4/16/2018, 10:02:41 PM8 votes

Honestly I feel like N.U.R.F. mode would be a great method for riot to test some kind of flat 30% damage decrease to all damage sources. It'd be an easy filter that you could slap on top of everything and see the community response.

Madsin254/17/2018, 12:28:15 AM7 votes

The whole "kill the adc in 1 second before you die" shit is getting old. Please fix your game.

Velasan4/16/2018, 10:02:06 PM6 votes

I wouldn't have used quite as negative terms to describe it... but agreed. Every game is like Blood Moon mode. Jump out of bushes and blow everything up.

Lolman9784/16/2018, 9:23:19 PM5 votes

All these new additions seem to be trying to make squishies have a terrible time

Season 8?

More like

Season oh god Rengar has 400 Dark Harvest stacks

Rαy4/16/2018, 8:53:15 PM5 votes

I don't know why Riot keeps the game in the state it is right now. There is barely any room for outplays anymore - if you find yourself in an outnumbered situation, you just plainly die in 90% of the case. Even if they miss some of their abilities, the raw damage will just end you in a few seconds.

Everyone oneshots everyone; it is disgusting. One misstep can instantly kill you and snowball the entire game to sh*t, no matter how well you played until that moment. It makes you feel uneasy during games; I hardly find myself in a relaxed mood while playing these days. There ARE no teamfights, it's just a frustrating oneshot fiesta.

RyzeTheSmurfMage4/16/2018, 5:18:08 PM4 votes

This is also true when you are laning against assasins. As a mage main, the most frustrating thing for me is when the enemy midlaner that is an assasins instakills me in 0.005 seconds with a point and click. There is literally 0 counterplay to that since you die in 1 second.

JClark43214/16/2018, 4:24:13 PM4 votes

They cannot balance the game around bronze league. The game is balanced around top tier players. If you want to play well, I would suggest watching the pro games. Watch how a fight is set up sometimes 1 to 2 minutes in advance with lane pushes, objective baits, etc...Yes, the actual fighting can last as low as 5 or so seconds, but it can last much longer. Moves and counter moves.

Honestly, if you don't like it, you are playing the wrong game for your personality. There are other games out there that will be more enjoyable for you.

PANAGIA PARTHENA4/16/2018, 7:12:46 PM3 votes

I laughed out loud when i got 50-0'd as nasus by a level 3 rengar without items on 1 jump.He was a jungler with only a machete.

Cosmic Warper4/16/2018, 5:15:36 PM3 votes

If you dial down damage then you need to nerf tanks, because they're one of the top classes in the game right now due to their high base damages+durability

Fowus4/16/2018, 11:21:11 PM3 votes

especially from some tanks who can build full defensive items and still be at the top of the damage graph

Pika Fox4/16/2018, 11:52:19 PM3 votes

No. Its. Not.

Even. If. It. Was. Reducing. Damage. Wouldnt. Fix. Issues.

Hemanth4/17/2018, 6:36:36 AM3 votes

Riot will never admit it instead they will add damage reduction on champ reworks and items

ModAcademy Kayn4/16/2018, 7:44:55 PM3 votes

10/10 totally constructive thread, and not even a new contribution to the damage too high conversation.

Reanimatrix4/16/2018, 6:30:43 PM2 votes

I don't even play squishy champions anymore. Just don't have time to react and click anything when I get killed in 0.25 sec.[slayer-pantheon-thumbs]

HekaPimp4/17/2018, 3:03:34 AM1 votes

Only person lasting more than 5 secs is Tryndamere xd

Existential Bard4/17/2018, 2:29:56 AM1 votes

I completely feel that the damage is way too high considering most comps have some multiple hard ccs that make counterplay very very slim.

I’ve recently been playing other mobas (Heroes of The Storm, Smite, and MOBA Legends) to see what is different about them and maybe what Riot could adopt to adjust game flow to make the game not feel like a nuke fest.

You’ll notice in Heroes of The Storm that fights seem more balanced and prolonged which I tend to enjoy since when you die you feel that you were just honestly outplayed instead of feeling like the enemy just facerolled faster for the most damage.

Part of this nice balance comes from the fact that classes are not really given extreme flexibility in their level paths. In HOTS, if you are a tank you will rarely out damage a mage. Your talent paths are set up in such a way that your role will never be fully lost depending on which paths you take. It’s refreshing not to have to deal with a full lethality Garen.

Another factor that allows HOTS to be balanced is the fact that getting fed individually doesn’t exist in HOTS, since lvling up (the way you achieve your talents) is a team effort. Sure you can be 11/0 Junkrat, but all your kills won’t make you this extreme hyper carry that blows up everyone. They only help collectively getting your team ahead. This makes the progression of HOTS matches feel nice and steady instead of an unstoppable snowball because someone reached their item and level spikes.

Smite is similar to league, but I feel that their first and second tier items are more gold investment which tends to make getting fed a continuous endeavor since you have to get a few kills just to get first tier or second tier items. There also seems to be various ways for Gods to earn gold in the matches since the jungle has ample camps available and a player can only have one jungle buff at a time (which means junglers share their jungle buffs early since the buffs drop similar to Ivern’s lvl 5 passive).

In MOBA Legends one thing I’ve noticed that league could adopt would be the ability for all champs to buy items in lane. This would help with the complaints about towers falling get too fast. I know Riot worries about how slow games can be, but by adopting this the games would go much faster since you would not have to back and run all the way back to lane. This would also be great for top laners who tend to use TP just to get back to lane after first back. By implementing this mechanic Riot could then reduce damage and worry less about the speed of the match since about 1/3 of the game is actually spent running back to lanes.

Oelyk4/17/2018, 4:50:15 AM1 votes

I actually feel like this would benefit DPS or namely, the ADC class. Extended fights allow them to shine higher than other champions(tanks and mages) who front load a lot of their power in exchange for longer cool downs. When that long front loaded damage is lowered, then they have less chance of killing the ADC, especially in this peel-centric meta around ADC in general right now, lowering damage would make it EVEN HARDER to deal with them without lowering healing and shielding. As for a DPS class carry, losing 30, heck 60 damage per auto with 2.0 attack speed is nothing to losing maybe 150 to 300 damage up front damage. Keep that in mind that if damage is lowered, other things must be lowered in exchange to not just straight buff ADCS.

DragonTamerEE4/17/2018, 6:38:48 PM1 votes

{quoted}

<removed by moderation> I&#039;m just wondering because the average fight lasts like 5 seconds or less these days if you are anything less than a tank. There&#039;s no gameplay anymore, it&#039;s literally just blow them up or get blown up in seconds.

JUST TURN THE FUCKING DAMAGE DOWN ALREADY ON THE PBE AND SEE WHAT HAPPENS!!

I agree and disagree, in my opinion some of the items should be nerfed, i have had those late-games where i just CANT do anything, i just get 2-4 shotted. thats it.

Anatera4/17/2018, 10:09:54 PM1 votes

They won't do this, because if they do, it'll prove their decision to make things retardedly fast was wrong and they can't have that.

Battalion4/17/2018, 4:29:40 AM1 votes

Flips the DAMAGE switch from OP to Nerfed

Gotcha mate, next concern? Oh right.

switches the Bronze to Gold switch

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