Glacial Augment Change Idea

ME IS EAT U·9/1/2018, 4:59:05 AM·1 votes·982 views

Glacial Augment is a rune that is barely picked on any champions, and despite its high utility is one of the least picked runes in the game. When you think about it, the slow is powerful and it provides good crowd control, especially for ganks, but it's just not up to par with some of the other runes. This change makes Glacial Augment a more viable choice for teams that want the extra crowd control.

Melee Champion Slow: 45-55% 30% Ranged Champion Slow: 30-40 20% Removed: Passive - Freeze Ray Added: Every 10 seconds (reduced by cooldown reduction), your next ability stuns all targets it hits for 1.5 seconds, increased by 1 second if the target is Isolated. This can trigger on global abilities, and if it is triggered by an ability with crowd control, the stun will be applied first and then the ability's crowd control afterwards. Added: For every second that you crowd control an enemy, you permanently gain 20 maximum health. Added: Champion crowd control abilities are reduced by 50%, stacking multiplicatively with cooldown reduction.

The point of this change was to make Glacial Augment a better choice for CC heavy teams, while still keeping it at as a strict utility rune. Now, junglers that take this will have much better ganks, such as Master Yi, who doesn't have any innate CC. With this, he will be able to stun the enemy for 2.5 seconds to help make up for his innate lack of CC. Reply with any changes you'd make!

4 Comments

Critmaster Garen9/1/2018, 5:14:42 AM3 votes

this would be completely broken.

do you have any idea how much health you would generate off that second passive alone?

and having champions who arent meant to have hard cc added additional hard cc is downright crazy.

BeatzBoyFTW9/1/2018, 5:25:10 AM1 votes

You need to take a step back & rethink your concept....