Syndra Mechanics assistance

Regaly·10/26/2017, 3:55:22 PM·1 votes·883 views

So I played Syndra recently, and the same issue always comes up when I am comboing my opponent. I always land a q, and then e (stun), and then im unable to land a w because my ball has moved way past my w range and it always ends up resulting in syndra moving to get the ball but by that time my opponent is de-stunned. It's so annoying because it has cost me times where i could have 100-0 my opponent but they end up flashing and getting away. Anyways, do you guys have any tips on how to prevent this. Any other better combos? It really bugs me. Any insight would be much appreciated :)

P.S i know i can grab a minion in lane as my w but im talking whenever there isn't any minions around.

7 Comments

Broken TimeIine10/26/2017, 3:56:23 PM2 votes

start out with your W on a ball already on the field... you E mid-way during ur W animation so ur E hits the ball right when it lands, then you get the stun, Q them, then R Its more effective, they have less chance to react AND its faster :P

nm101010/26/2017, 4:28:09 PM1 votes

You can q w to pick up the ball e w to throw with proper timing and hit all three spells with a stun in a second or two while being hard to dodge. Alternatively you can already have a w ball to do the entire combo in a fraction of a second.

https://www.youtube.com/watch?v=pYrlNESjfgM

Edit: Also if you have some inhuman timing ability there is a very brief timing you can get the e w/q to launch immediately with no delay and it is 100% undodgeable without equally inhuman reflexes.

AgeOfTheMage10/26/2017, 5:35:14 PM1 votes

a nice little combo is q w e. place your sphere, pick it up, and was you're throwing it towards them, E it to launch the ball at them, applying the W and E damage, and the stun.