What if Premades in Dynamic Que win Less LP than Solo Quers?

ModAcademy Kayn·5/21/2016, 1:09:45 AM·3 votes·462 views

Let me start off that this wouldn't solve the "Solo's being matched against Premades" since that is a matchmaking problem. What Problem this change aims to solve is bringing back Value into earning those Loading Screen Borders.

Right now, Premades gain the same amount of LP for winning a game as a Solo Player does winning. This means that a Solo Player actually has to put in more effort to get the same amount of Reward that someone in a communicated group would have to. This leads to the problem of Rank not having any Value showing that of Skill.

The changes would be like so:

  • Premades would earn Less LP per win, meaning they have to win more games to move up Ranks. The more people they have in a premade, the less LP they win.
  • Solo Players would be able to rise Quicker than Premades for less Wins. So would smaller Premades as well, encouraging smaller Duo or Trio groups instead of 4 or 5 Man Groups.
  • By encouraging smaller groups, like Duo's or Trio's, it should match more 2-3 Vs 3-2 matches, IF the change works by reducing the large amount of Premades of 4 Squads.

By establishing these changes, Premades have to win more games to move up, meaning they more chances to F**k up and drop LP as well. Solo players would rise a bit better than Premades, since they require less Wins but require a bit more effort since it includes the chance to be face against Premades.

If we wanted to take it one step Further, reduce Solo Players LP Loss when they're faced against a Premade. They had an advantage, so why should a solo player be docked the same amount of points?

So how does this sound? Assuming that Riot would improve the matchmaking to better face Players against Premades/Solo's, the idea helps bring back the Value of the Ranked Border. Let's try to have an actual discussion and no "There is no Solution, Eliminate DynmamicQ", since that doesn't spark discussion does it?

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