holy shit why is malphite such low risk high reward?
literally no brain cells can win you lane and win the game. building armor should not give damage. that makes no sense for riot to allow building 1 stat to give u another stat as well.
literally no brain cells can win you lane and win the game. building armor should not give damage. that makes no sense for riot to allow building 1 stat to give u another stat as well.
"God forbid anything that counters the ADC meta!"

u wot mate?
And malphite is HIGHLY allergic to magic damage.
Magic damage top laners:

Take more ap when you see a malph. And don't stand in a tightly packed clusterfwch.
Oh you know. :^)
I win lane as Rumble against Malph.. It's one of those things tbh.
He's low risk high reward IF HE'S AHEAD. If he ulti's a single person, and he's behind, he can't do shit afterwards. He'll get burned down faster then the Hindenburg.
He has to have some level of tank stats to handle being a "low risk " champion.
these are all champs that can do the same thing as (or similar) to malph based on their builds, passives, actives, etc..
does the same, but no one gives a shit about him.
The problem with Malphite is that you can lose lane hard and still dominate teamfights.
Tell that to 
build life steal farm your minions spam laugh as malphite exausts his mana trying to poke you. your statement makes as much sense as your shouldnt get saftey for building damage (life steal spell vamp warlords blood lust) fuk you can get damage for building damage (this is the only game i know where you can crit almost every hit every hit if you want to how is that healthy for the game is the game balanced for the average damage that you do or the crit damage how are all the items balanced you can add 50% to crit damage but only take of 10%
Because AD giving health makes so much more sense right -
because he is a tank and the community loves tanks