Rune Math Issue: Scaling Mana Regen Glyph Tier 3 beats flat too early.
So, I was just messing around with runes earlier when I noticed something odd I hadn't ever really paid attention to before.
There's Some weird math going on with one of the runes, specifically "Greater Glyph of Scaling Mana Regeneration".
Normally my experience has been that scaling runes overtake flat ones around level 6 or 9 depending on the rune's effect in question.
However, when I was being a math nerd on mana regen glyphs trying to optimize a support page, I noticed that the discrepancy between the scaling mana regen glyph and the flat one was kind of ridiculous. As I'm looking at it now, the flat regen glyph states that it gives a paltry 0.33 mana/5, while the scaling gives a massive 1.2/5 at level 18, nearly four times larger.
Doing the math, this means that the scaling rune doesn't just overtake the flat at level 6 (Some only overtake as late as level 11 or 12 as can be seen with armor and resistance quints, most do so around levels 8 and 9), but in fact is outpacing it before you even get your ultimate in lane, usually around 7 to 8 minutes into the game:
Level 1-18 Flat: 0.33/5
Level 1 Scale: 0.067/5 (The rune page shows it as 0.06 per level, but if you do the math, it is 0.067 ish) Level 2 Scale: 0.134/5 Level 3 Scale: 0.201/5 Level 4 Scale: 0.268/5 Level 5 Scale: 0.335/5 (Same or slightly higher than flat) Level 6 Scale: 0.402/5 (Already superior to flat, and only getting bigger)
I get that flats are supposed to fall off later and eventually scaling can be extremely useful if you drag it into late game, but for a scaling rune to overtake a flat rune before you're even halfway through laning phase is kind of ridiculous.
Anyone else got thoughts on this? Or perhaps other examples?
This is just one I found at random, I'm sure a thorough examination would reveal many more like it, where one rune type (Scale vs flat) is obviously way better than the other in terms of balance.