Current State of the Game (Silver ADC Main)

Lurkkin·11/15/2015, 11:30:07 PM·2 votes·763 views

I understand that pre-season just began Riot has plenty of time to make changes to the game, but given its current state I'm simply not interested in playing. This is my opinion based from my experience playing at high silver/low gold MMR.

Every game I play seems to be decided in the first 5-10 minutes depending on when kills start rolling out. Before if I died in lane I could simply ward up and try to farm safely while waiting for my jungler to make a play with me. In some match ups I found even if I conceeded first blood I could still apply pressure by playing smart and pull my lane back in my favor. Snowballing is in some champions kits, Renekton Rengar Riven Leblanc were champions that were highly reliant on winning the early game in order to have an impact, however it feels like champions that used to require some time to pick up speed now snowball out of control after just a kill or two.

  1. As an ADC main I was excited for the item changes as I was sick of having virtually the same build path on every ADC with the small exceptions of Vayne Kalista Corki Ezreal and occasionally Graves. However these items simply feel too strong. whenever I win it is because my team abused one of the many champions that are currently just too strong with the state of AD items Yasuo Tryndamere Vayne Graves. I was playing a norm with a friend of mine (plat 2 Lee Sin main) who was facing a Trynd top. We effectively shut down Tryn the entire early game. We killed him 3 times before 15 minutes and was kept to around 60 cs. Even after that he become un killable. Similar situation with a Yasuo. He 1v5'd our entire team (we came at him as one group, not one at a time). Even with CC his life steal was absurd. Between his BT, passive healing from Warlord's Bloodlust, and the 5% HP from each kill he never dropped below 50% hp.

When I win I feel like I had to abuse a cheesy champion, thus making me feel as if my skill (or lack there of) had no effect on the outcome. When I lose it is simply the opposite. I quite frankly loved the tank meta and longer game times. Nothing felt better then winning a team fight 40 minutes into a close game that secured a victory and if we lost the team fight and consequently the game I WAS OK WITH IT because we had simply been outplayed. Tanks led the front line, protecting the carries, providing CC, or locking down the enemy carries for us to kill. A skilled player could still effectively play an assassin to 1 shot a poorly positioned carry. The longer team fights felt more skilled as utilizing CC and proper positioning led to a victory.

While I agree that having slightly shorter game times wouldn't be terrible, I enjoy the "phases" of the game in league of legends. I enjoyed the first 10-20 minutes of farming and securing objectives. Then transitioning into mid game fights over towers, dragon, and possibly a baron attempt. Finally came late game, at that point the game was either over as one team simply stomped the other and had won, or the game remained close enough that the next dragon, baron, or siege could end the game.

With the current state of the game I either stomp the enemy team and feel like a dick or get stomped with no way to outplay our way back into the game, the only chance of a comeback is if the other team throws.

According to League of Graphs, average game length for solo que ranked 5v5 is around 28 minutes (across all elos) The average length prior to 5.22 was around 35 minutes, while this is only a minute difference the actual game play prior to 5.22 felt a lot healthier. I find myself waiting for a surrender, by either my team or the other, as early as 10 minutes into a game as it is simply neigh on impossible to turn a game around in its current state. With towers dropping faster already, every champion snowballing hard, and planned changes to minions based on average team level, as well changing death timers to start scaling earlier League seems to be taking a step towards even shorter games then we already see in 5.22.

Riot, I mostly ignore the rage on the boards as it comes from players who refuse to find a way to counter play something (Darius and Garen still being banned despite nerfs and people coming up with ways to counter-play to them, opposed to Trynd, Yasuo and other champions that simply cannot be stopped even when they are, in theory, behind) but this is the first time in my 3 years of playing the game that I simply am not having fun and the majority of the community seems to feel the same way. I quit WoW and every other Blizzard game because they failed to provide needed balance. Thus far in my experience with league when something is broken Riot generally will fix it. So i remain hopeful that changes to the direction of the game the preseason has made will come but please make them quick.

2 Comments

HaIlMonitor11/15/2015, 11:35:21 PM1 votes

Tryda has always been like this. I remember a match where I was vs him as rengar top and got 3 kills up on him and was level 9. After he hit 7 and finished stacking shiv I couldn't fight him until I was full build and built specifically JUST to kill him. item 3074 item 3142 item 3035 (before rework) item 3075 item 3143 item 3047 was my exact build and pretty much what I would do is jump him and ult right when he ulted and then jump on him and kill him when he went out of ult. To me it is a kit problem not an item problem.