Thoughts and Constructive Criticism on the Aatrox Rework From a Long Time Player
I am not a challenger player, so take my criticism with a grain of salt. I have played Aatrox for a long time, even when he was widely considered as one of the worst champions in the game. I have a few dozen Aatrox games played this season with a 75% winrate up until yesterday where I lost several games with him and it dropped to about 70%. I would like to say I have a good feel for the champions strengths and weaknesses. After playing him a decent amount post-rework and trying out some different builds I have come up with a short list of the things I think Riot missed the mark on, as well as some small quality of life changes that could really help him out without over-tuning him.
Like pretty much everyone else, I am disappointed by the recent changes. I am happy they decided to give Aatrox some love, and I understand what they are trying to do by giving him clear windows of strength via the new bloodwell passive, but there were some changes that came along with this that really hurt Aatrox in other ways.
- Aatrox no longer passively gains attack speed as he fills his bloodwell.
This hurts so much. While the health costs have been removed/reworked (therefore he stays healthier during lane and trades), he lost a ton of offensive power. It takes forever to proc your W damage now unless you stack attack speed. This makes trading significantly harder and you lose out on damage/health if you decide to build a lot of AS. It just feels awful all around.
Why not give Aatrox something like +5-7% attack speed per stack that doubles once you hit 5 stacks and activate your passive? That will give him +50-70% attack speed during his window of power, while also helping him proc his W, survive trades in lane, and hit 5 stacks when he decides to all in someone.
- Aatrox revive only activates if you have your passive stacked AND it still has an extremely long cooldown.
It's extremely difficult to manage his passive stacks because they fall off instantly if not continuously fighting a champion. What this boils down to is any form of burst can kill you before you have your passive (and revive) available. And because he lost his attackspeed, its even more difficult to stack your passive. Oh, and lets not forget that it takes 5 stacks to activate it. So that means even if you EQWR into the enemy and land your full combo, that's still not enough to proc your passive. And again, without that attackspeed good luck ever getting another 3 autos off to proc your W and passive before getting killed. Getting ganked? You're dead. Playing against any kind of bursty champion? (Tryndamere, Pantheon, Jax, Illaoi, etc) You're dead.
Either let his passive activate after 4 abilities (+25% of bloodwell per ability instead of +20%) or give us the old attackspeed back. Or both.
- Aatrox passive falls off even when fighting jungle camps.
This is how you kill Aatrox jungle. It was never a top tier pick in the first place but he had his uses and could snowball hard if you got a couple good ganks off early. His clear speed is painfully slow now that he doesn't get any attack speed If he cant keep his passive up while jungling. This alone was enough to completely remove any viability in the jungle he previously had. Just let us keep the attackspeed passive up while fighting jungle monsters. That's all he needs. He wouldn't even be able to keep the passive up while moving from camp to camp so there's no way to abuse it.
I want Aatrox to be good and I think these small changes I proposed will help him a lot without making him completely overbearing.